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For the Good of All

Game ID: GID0131429
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Description

From publisher blurb:

Crossings has a problem. It seems the city always has some sort of problem, but now the city has a new problem or, more precisely, new problems. If only the city leaders could figure out the nature of the threat and the people behind it, they could solve it on their own. All they have, though, are weirdos roaming the streets shouting about the end of days, odd graffiti, vanished materiel set aside for the northern citadels, dead bodies, and refugees. A dark mood hangs over the city, a building tension that has everyone on edge. Into the midst of this the characters are drawn into a plot involving murders, conspiracy, and treason.

For the Good of All takes place several months after the events described in Falling Tears. This adventure can follow You Shall Not Take These Noble Souls or come before it, as
you choose. All these adventures belong to the Return of the Witch-King campaign, a climactic event detailing the efforts of one of the game’s worst villains to reclaim the throne taken from him. As with other adventures in this series, you can use this one as part of the campaign or not. It works best with three to five characters.

You can benefit from a copy of Northern Reach Part V or Tales of the Demon Lord as they contain information about Crossings, the adventure’s setting.

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