Skip to main content

Forbidden Sky

Game ID: GID0131626
Collection Status
Description

Soar to dizzying heights in the electrifying cooperative adventure. Work as a team to explore a mysterious platform that floats at the center of a savage storm. Connect a circuit of cables to launch a secret rocket — all before you are struck by lightning or blown off to the depths below. It's a high-wire act that will test your team's capacity for courage and cooperation. One false step and you all could be grounded…permanently!

This latest installment in the Forbidden... game series takes you to new heights with several novel challenges, including collectively planning a terrain using only limited information and constructing a real electrical circuit.

Year Published
2018
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 1 · mix 0 · neu 0 · neg 1
Mentions per page
Top
Showing 1–2 of 2
Video N3g0DcePp68 SciShow game_review at 0:00 sentiment: positive
video_pk 8801 · mention_pk 25950
Video thumbnail
Click to watch at 0:00
Overall sentiment (raw)
positive
Pros
  • Immersive, cinematic theme that evokes a disaster movie feel.
  • Innovative cooperative tile-based puzzle with tangible feedback as you power the rocket.
  • Accessible core rules (four actions) paired with deep strategic planning.
  • High replayability through evolving weather patterns and dynamic layouts.
  • Strong emphasis on teamwork and discussion that makes each game unique.
Cons
  • Can be punishing and stressful for new players or those who dislike pressure.
  • The puzzle can become a logistical nightmare to coordinate perfectly.
  • May be heavy for casual players or families seeking lighter experiences.
Thematic elements
  • Cooperative engineering under pressure against a dynamic natural disaster.
  • A storm-beset platform high above the ground where players connect a rocket launch circuit while weather chaos disrupts progress.
  • Cinematic, action-film vibe with escalating danger and teamwork.
Comparison games
  • Forbidden Island
  • Forbidden Desert
Mechanics (from transcript analysis)
  • action_selection — On each turn players select four actions to perform, balancing risk and safety.
  • cooperative_play — All players must coordinate actions; if any player dies, everyone loses the game.
  • dynamic_weather — Storm cards escalate over time, increasing frequency and intensity of threats.
  • risk_management — Players manage hazards from lightning and wind by placing lightning rods and Faraday cages.
  • tile_laying — Players place and connect tiles to create pathways and link components of the rocket launch circuit.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • forbidden sky is a stunning achievement
  • it's a world-class example
  • this is a triple a co-op game
  • it's a masterpiece
  • it's such a complete package
  • a delicious puzzle to solve
  • cooperative tile laying game
References (from this video)
No references stored for this video.
Video K5xSPyZUxYU Three Minute Board Games general_discussion at 12:02 sentiment: negative
video_pk 6062 · mention_pk 18041
Video thumbnail
Click to watch at 12:02
Overall sentiment (raw)
negative
Pros
none
Cons
  • Seems like a gimmick
  • Apparently flopped - cheap availability
  • Host played once and didn't like it
Thematic elements
  • Cooperative puzzle
  • Floating island
Comparison games
  • Forbidden Island
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I used to call this a shelf of shame that was a pretty common thing to call it back in the day and I don't never really liked that term because I don't feel shame that I haven't got to these games
  • this is mostly work like this is just a backload of things I probably should get to
  • people will still be looking for it
  • it doesn't matter if the game is like 20 years old people will still be looking for it
  • I've painted this one and I spent a lot of time doing it
  • there's no point putting them on the channel I think both of them have been out of print for like a decade
  • one of the worst kickstarters by one of the worst studios in board gaming history
  • Golden Bell Studios did everything wrong you could possibly think of
  • purely toxic company run by incredibly terrible people
  • it would be kind of a joke that I'd be able to do a three minute video of feudum
  • this game has a tutorial video online that's like 40 minutes long
  • The Rose explanation video feels like a parody but it's actually how the game is played
  • nothing personally to me puts me off playing a game that then sitting down unboxing it and having a craft assignment
  • stop making me spend hours assembling your damn games
  • this is an uncontrollable mess right now
  • I'm a full-time dad and I'm really doing this in the evenings
  • I have a finite space and also it just puts pressure and stress on me having a whole bunch of crap there that I know I'm not going to get to
  • I'm going to do a big cull
  • I will be published by this company but that doesn't mean I'm going to be slavishly devoted to every single game they put out
  • I am a sucker for cute animal games like I really am
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–2 of 2
View on BoardGameGeek