The shifting Warp Storms that surround the long lost Herakon Cluster have finally abated, leaving the ancient treasures and planets within this sector open to the rest of the galaxy. Now, the great factions of the galaxy mobilize their fleets and race to establish a foothold. The reward for successful domination surpasses all other concerns, and the price for conquering this sector will be paid in lives.
Forbidden Stars challenges you and up to three other players to take command of a mighty fighting force: the Ultramarines chapter of Space Marines, the Eldar of Craftworld Iyanden, the Evil Sunz Ork clan, or the World Eaters Warband of the Chaos Space Marines. Each faction offers unique armies and play styles, but your goal remains the same — to claim the key objectives selected for your faction. These objective tokens are scattered throughout the Herakon Cluster, but your opponents are sure to defend your objectives against you. You need to build massive armies and command them in unending war to best your enemies and claim your objectives. The fight for the Herakon Cluster is brutal and bloody, and either you will stride triumphant over the bodies of your fallen foes — or they will do the same to you.
Each round in Forbidden Stars is divided into three phases. In the planning phase, players take turns placing order tokens face down on the separate tiles (systems) that make up the game board; the four types of order tokens that players can place correspond to four types of actions that players can resolve in the second phase of play. In the operations phase, players reveal their tokens to:
Dominate, draining friendly planets of their important resources
Strategize, purchasing cards that can upgrade their orders and combat abilities
Deploy, building cities, factories, bastions, and new mobile units
Advance, moving units and attacking their enemies.
The last phase of each round is the refresh phase, during which players profit from the planets they control, reveal event cards to move the impassable Warp Storms, and heal any units wounded in battle.
Because of the game's three-phase structure, strategy in Forbidden Stars is balanced between short-term bluffing and long-term tactical military action. The game's set-up also poses strategic opportunities. Players start the game by taking turns assembling sections of the Herakon Cluster, placing individual system tiles along with their own starting forces and the enemy objectives that they must defend. This intentional construction, along with the unique domination abilities of the game's four factions, means that players must work to best utilize their own force's strengths while exploiting the weaknesses of their opponents.
- spectacular components and visuals
- fluid space exploration and action sequencing via order tokens
- out of print; availability and price may be an issue
- space exploration and conquest with faction diversity
- Warhammer 40k universe
- space opera with aspirational faction rivalries
Mechanics (from transcript analysis)
- 4X Core Loop — explore, expand, exploit, exterminate across space factions
- Miniatures and tiles modular board — beautiful visuals with space ships, tanks, and planet tiles
- Order token system — you lay down order tokens in a sequence to determine actions; timing matters
Video topics + discussion points
Quotes (from this video)
- Forbidden Stars is a great 4X game where you are the various factions from Warhammer 40k.
- The game is beautiful. You have these tiles that have the different planets and whatnot on there. You've got these minis that are these beautiful spaceships and tanks and forces.
- I love it. I think it's a fantastic game.
- this game more than anything, I would say is probably a take that game with the card playing stuff.
- it's a great civilization building game, but it would be a great civilization building game even if it wasn't Star Trek.
- it's absolutely 4X because again you are exploring.
- you are laying down warp lanes and you're actually laying down these like lanes that you do to travel to different planets and you're laying down the different planets and exploring them and then you're trying to take them over and build up your resources.
- Twilight Imperium is my number one.
- it's a grand epic space adventure. Again, you got a mountain of cards. You've got tons of plastic. I freaking love Twilight Imperium.
- this is a show. It's like a movie. It's like a book.
References (from this video)
- amazing game
- more than just area control
- hasn't been played in long time
- complex ruleset
- space epic
- factions
- battle
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Remember it's only a game
- I am very much one of these people that if you go after my family or friends there will be hell to pay
- Five out of ten is average, it's a game that I would still play if you put it on the table
- I do really like closed drafting in games
- I love the way that you plan for this sort of stuff
- Power Grid is the worst contender for this, auctions in this just refuse to freaking end
- I want to see it more - the typewriter mechanic
- Area control is just kind of meh
- It's just so many of these games are just like oh we need to make a quick buck
References (from this video)
- High fanfare; strong theme
- Hard to locate; heavy and long
- space warfare and faction conflict
- Sci-fi war in spacefaring factions
- Kingdom Death Monster
- War of the Ring Anniversary Edition
Mechanics (from transcript analysis)
- Worker placement / resource management — Assign actions to build and deploy fleets.
Video topics + discussion points
Quotes (from this video)
- Rick dawn of Kiev this has been on my Grail list actually for a very long time
- damn Friedman fries
- I want all the fastest losses of racing game
- forbidden stars is one I'm really really excited to add to the collection
- Balloon Cup to the collection I want the OG Balloon Cup
- Monster Slaughter ... it's your turn to hunt down and slay those insufferable teenagers
References (from this video)
- Stellar theme and production
- Deep strategic combat
- Complex; heavy to teach
- Objective-driven strategy with space warfare and political influence
- Warhammer 40,000 universe in space battles
- Epic, asymmetric strategy
- Star Trek Ascendancy
- Twilight Imperium
Mechanics (from transcript analysis)
- Card-driven actions with flexible goals — Role/district-based actions and combat resolution
Video topics + discussion points
Quotes (from this video)
- Railways of the World is the best train game ever.
- Concordia could be the best game I've ever played.
- Nemo's War is a masterpiece from Ian O'Toole.
- Glory to Rome is a masterpiece.
- Dungeons & Dragons is clearly my number-one favorite game of all time.
References (from this video)
- Strong Warhammer 40k theme with iconic factions
- Engaging combat system (dice + cards) with variety
- Rules are relatively simple for a large-scale game
- Epic feel and space opera vibe with reasonable playtime
- Excellent components and artwork
- Out of print; potentially expensive on the secondary market
- Length can be long with four players; timing can be inconsistent
- Poor two-player experience; best with 3-4 players
- Combat randomness can hinder recovery after a bad round
- IP/licensing discontinuity limits future availability
- Empire-building, fleet warfare, tactical combat
- Galactic space warfare in the Warhammer 40,000 universe
- Epic space opera with faction flavor
- Imperium (board game)
Mechanics (from transcript analysis)
- Combat system (dice and cards) — Combat uses dice for unit strength, then select combat cards to augment attack/defense; executes up to three rounds with damage resolution.
- Dominating assets — Acquire assets displayed on friendly regions/tiles to temporarily boost command or reinforce forces.
- Movement and territory control — Advance phase moves ships through voids; encounters in contested areas trigger combat.
- objective-based victory — End conditions hinge on collecting objective tokens; typically eight tokens, or at game's end, most tokens decides the winner.
- Orbital strikes — If no contested areas exist, perform orbital strikes to destroy enemy units in a tile.
- Resource management — Materials serve as a currency to deploy ground troops, ships, and structures.
- Token-based action selection — Planning phase: players place action tokens facedown on systems, requiring units in or adjacent to the target system.
- Unit deployment and structure building — Deploy units and build structures like cities, bastions, and factories within systems; factory placement enables production in that system.
- Upgrade cards — Two types of upgrades (order upgrades and combat upgrades) that modify abilities and combat options.
Video topics + discussion points
Quotes (from this video)
- The theme is wonderful.
- combat submix of dice and cards.
- the rules are relatively simple once you mind your bell side.
- we're gonna give this 4/5 stars.
- out of print.
- you’re going to have to pay big money for it.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
References (from this video)
- thematic integration with 40k universe
- more compact duration compared to StarCraft
- Space empire-building with antagonistic factions and objectives
- Warhammer 40k universe
- Array
- StarCraft: The Board Game
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- this is an area control game where you gain control of planets through exploration and combat
- the action selection and resolution
- there are these brain games that are going on during this entire phase of putting down the orders
- i honestly felt i was not going to be able to understand how to play this game
- smirk as you put one of your older tokens on top of somebody else
- i love playing protoss and there's nothing better than building a carrier
References (from this video)
- lavish production
- fantastically thematic sci-fi tone
- deep strategic planning and interaction
- reprint/availability issues due to publisher split
- expansion/support limited in current form
- military planning and space conflict
- Galaxy-wide sci-fi warfare
- epic, strategic, actions queued/timed
- Starcraft
Mechanics (from transcript analysis)
- action programming / queue — the first action put down is the last to be activated; requires planning ahead
- unit production and space combat — build units, push them into the galaxy, engage enemy forces, advance technology
Video topics + discussion points
Quotes (from this video)
- This game is skull and roses.
- This is a game called Forbidden Stars.
- The first action that you put down is going to be the last action that you activate.
- It's a fantastic tease and you get this tragic sinking feeling when you know that you [__] the card that you want to play at the end of your turn.
- This is another hidden trader game called Shadows Over Camelot.
- you can change allegiance when it suits.
- you could make the people on your side think that you are aligned with them and then just basically jump ship and tell them to [__] off.
- If you like being dripfed morphine-like rewards, then Space Base definitely going to be a game for you.
- This broke new ground with the advent of the crossroads cards that have largely been absent since Gen 7 itself.
- Risk Legacy is basically Risk, but you will be changing the way the game plays.
References (from this video)
- Fantastic
- Great fun
- Interesting mechanics
- Loved artwork
- Loved gameplay
- Never will give away
- Combat can take long time
- Downtime with four players
- Science fiction/war
- Warhammer 40k universe
- Grim science fiction world
Mechanics (from transcript analysis)
- Area Control — Players move spaceships across sectors
- Token placement/ordering — Players place tokens in sectors in order, resolved backwards requiring planning ahead
Video topics + discussion points
Quotes (from this video)
- I'd have to change my name.
- Wings for the Baron was an outstanding game.
- I was kicking myself.
- It's tremendous fun. This is really a good game.
- Forbidden Stars is a game that's out of print. For many, it's a grail game.
- I loved the artwork. I loved the the gameplay, the mechanics, those tokens.
- Churchill from GMT Games had one of the most interesting balancing systems I ever had.
- Cthulhu Wars is a fantastic fantastic kind of light war game area control game.
- The board game is super fun.
- I love love love Star Wars Armada. Love the theme. Love the game play.
- Armada was much more strategic and there was more things you could do.
References (from this video)
- theme-forward design
- table presence
- complex rule interactions
- tendency toward analysis paralysis
- faction-based strategy and territory control
- SF warfare (alleged re-implementation of StarCraft)
- grim, militaristic
- Star Wars Rebellion
- Dune
Mechanics (from transcript analysis)
- area/territory control — players expand influence across a modular map.
- asymmetric factions — different factions with distinct abilities vie for dominance.
Video topics + discussion points
Quotes (from this video)
- this is the going analog quiz show
- do you have a license for that so it's all about different licensed games
- name one katan based on a licensed property
- you know your history i was recently at the museum of play in rochester new york
- and that's the going analog quiz show everybody now you can stop watching and go play a game
References (from this video)
- factional asymmetry creates engaging tension
- thematic integration with Warhammer 40k universe
- combat system can feel slow or counterintuitive to some
- heavy game length
- faction control of ships and objectives
- Warhammer 40,000 universe amid factional warfare
- grimdark space opera with strategic depth
- Dimaka
- 1812 Invasion of Canada
Mechanics (from transcript analysis)
- area control and fleet management — control objectives across space sectors
- card-faced action resolution — place a token face down, then resolve in order of priority
- dice and card combat tension — combat resolution combines dice and cards for outcomes
Video topics + discussion points
Quotes (from this video)
- it's number 40 is a game by Paulo Mori
- in Dogs of War you'll be taking control of an army
- the backstabbing nature of this one and the shifting alliances means that it is a rip roaring time
- I'm 35 on this list is a game called Russian railroads
References (from this video)
- Deep strategic depth
- Factions with unique abilities
- Supports multiple players
- Complex rules
- Long setup
- Expansion print-and-play can be labor-intensive
- Galactic conquest, faction-based power struggles
- Space empire warfare across a distant galaxy
- Strategic, epic, and slightly theme-forward
- Oath
- Port Labora
- MagLev Metro
Mechanics (from transcript analysis)
- area_control — Players vie for control of planets and sectors to gain victory points.
- asymmetric_factions — Factions have unique abilities affecting strategy and tactics.
- modular_board_and_deployments — A map-based layout with variable setup influencing strategy.
Video topics + discussion points
Quotes (from this video)
- I'm on the front page of BGG. That's kind of cool.
- Reddit still hates me.
- Play what you dig.
- If you're big into the game, and you should be because it's fantastic.
- There is not an official expansion for Forbidden Stars with some of the other factions. You have to make your own.
References (from this video)
- Unique Warhammer 40k-tinged theme
- strong four-player play dynamic
- deep strategic decisions
- Long playtime
- Copy scarcity and price due to print status
- space opera conflict and conquest
- Warhammer 40,000 universe
- grimdark, thematic area-control confrontation
- Twilight Imperium
- Eclipse
Mechanics (from transcript analysis)
- area_control — players place tokens to control regions and activate them in a top-down sequence.
- variable_activation_order — the activation order is determined by token placement; acting first means you go last in the round.
Video topics + discussion points
Quotes (from this video)
- it's a brutal game
- this is a wonderful six player game, it's really meaty
- the rule book sucks go down to a certain nasty little website and download the new rule book
- el grande has started all for a lot of people with area control
- it's not really like Twilight Imperium or Eclipse