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Forestry

Game ID: GID0132028
Collection Status
Description

In Forestry, players take on the role of forest stewards dedicated to sustainable forest management. The game challenges players to balance the demands of harvesting resources and fulfilling contracts with the need for environmental conservation. Every action taken has a lasting impact on the forest's health, and players are encouraged to make responsible choices, from planting new trees to adjusting water streams for optimal moisture retention. Drawing from the expertise of real-life foresters, Forestry provides a realistic and educational glimpse into the work of forestry, making it as engaging as it is enlightening.

As a Eurogame focused on strategic action management, Forestry relies on a dual-worker system in which players control a harvester and a manager, each with distinct responsibilities. The harvester moves through the forest, felling trees to meet contract demands, replanting saplings, constructing infrastructure, and adjusting water retention to promote a healthy ecosystem. Meanwhile, the manager oversees resource collection, utilizes sawmill buildings, fulfills contracts, and optimizes wood processing. Players must carefully allocate action points between these workers to make sustainable choices, enhance infrastructure, and ensure the forest thrives while meeting demand.

—description from the publisher

Year Published
2025
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 13
This page: 13
Sentiment: pos 13 · mix 0 · neu 0 · neg 0
Mentions per page
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Showing 1–13 of 13
Video bWumNjL1QuI Board Gaming Ramblings general_discussion at 14:25 sentiment: positive
video_pk 11075 · mention_pk 32574
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Overall sentiment (raw)
positive
Pros
  • Solid, thematic worker-placement experience
  • Works well at four players and scales nicely
  • Positive reception in retrospectives
Cons
  • Can be lengthy for newer players
  • Engine progression may have a learning curve
Thematic elements
  • forestry and resource management
  • Forestry-themed village-building
  • Euro-style economic strategy
Comparison games
none
Mechanics (from transcript analysis)
  • engine progression — upgrade your board to unlock more actions and efficiency
  • set collection / area influence — collect resources and influence a village network for points
  • worker placement — place workers to build, upgrade, and procure resources
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "This is something unique. I can't explain it. You should go and buy it now."
  • "If you don't, you're going to be angry at me in a year that you didn't."
  • "The mall of spiel. All the board games of the universe."
  • "It's a catch all. It's a catch all."
  • "This feeling is fun. This is fun. That's why I say all the time."
References (from this video)
No references stored for this video.
Video _M8cZZ9TdVA Watch It Played / Board Game Review Channel top_10_list at 4:38 sentiment: positive
video_pk 10684 · mention_pk 31543
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Overall sentiment (raw)
positive
Pros
  • Unique dual-worker mechanic creates strategic depth
  • Based on real forest management practices
  • Educational component integrated into rulebook without being forced
  • Beautiful presentation
  • Accessible educational material
Cons
none
Thematic elements
  • Planting and cutting forests responsibly
  • Forest management
  • Educational Euro game with real-world basis
Comparison games
none
Mechanics (from transcript analysis)
  • Action point allocation — Distribute action points between two workers based on turn priorities
  • Dual Worker Management — Control two different workers (Harvester and Manager) that handle different tasks and must split action points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's a boss fighting game with QR codes. In this game, you're going to get pick one of four heroes and then mix it with one of the four classes
  • Every other page in the rule book has this info about how the mechanisms in the game relate to real life
  • It's a dice placement game by Stefan Feld. What else do you need to know?
  • It's basically trick taking game with a lot of things around it
  • If you lose an auction, you also get some rewards
  • Let us know which ones are you most excited to try down in the comments
References (from this video)
No references stored for this video.
Video dzEhLZz3lfc Unknown top_list at 13:45 sentiment: positive
video_pk 10231 · mention_pk 30220
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Overall sentiment (raw)
positive
Pros
  • Unique dual character system
  • Environmental education element
  • Sustainable development theme
  • Interesting worker system reminiscent of strong past designs
Cons
none
Thematic elements
  • sustainable forest management
  • environmental stewardship
  • nature conservation
Comparison games
  • Aquasphere
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm not here to talk about that I'm here to talk about games
  • catch-up games has been on fire
  • I love his Cooperative design sensibilities
  • how does this game not already exist
  • I want more games that tell in 2025 a positive story about how we can work in unison with nature
  • 2025 might be the year of co-ops
  • pure Feld simple Elegance that leads to deep challenging decisions
  • Coming of age is by far my number one most anticipated game
References (from this video)
No references stored for this video.
Video kE2o5p57K6k Gaming Rules! playthrough at 0:36 sentiment: positive
video_pk 9007 · mention_pk 26545
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Click to watch at 0:36
Overall sentiment (raw)
positive
Pros
  • Realistic theme with real-world references and data
  • Tight, snappy turns after learning
  • Rich end-game scoring options (foresters, tasks, techs)
  • Balanced board setup and variable strategies
Cons
  • Iconography can be dense and learning curve steep
  • Complex setup with multiple setup steps
  • End of game pacing can feel tight due to only 10 rounds
Thematic elements
  • Sustainability, contracts, and wood processing
  • Forest management and timber production in a forested landscape
  • Realistic, data-driven with real-world references
Comparison games
  • Galileo Galilei
  • Monopoly
Mechanics (from transcript analysis)
  • Action economy — Base actions per turn; expand via development; some actions cost multiple action points.
  • Building and upgrading — Build structures on the map or upgrade buildings to gain ongoing income and bonuses.
  • Development track and technologies — Advance development track to unlock technologies that provide ongoing bonuses.
  • End game scoring based on tokens and wood — Forester tokens, wood points, and completed tasks contribute to final score.
  • Fulfilling contracts — Complete contracts to gain points, money, and reward progress; some require wood processing steps.
  • Harvesting — Collect wood from forest hexes and convert it into tokens and resources.
  • Reforestation — Use seedling tokens to reforest areas and trigger immediate rewards; completes technology rows for bonuses.
  • River and water structures — Build meandering rivers and reservoirs; crossing costs money; river tiles are end-game scoring elements.
  • Task cards — Two-use cards with immediate effects and potential end-game points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I can see why some people have said this is their favorite game of the year.
  • This is a sponsored playthrough, so you're not going to get any review from us here.
  • This is probably a one-hour game. It is really snappy.
  • All of this is real. There's a huge amount of actual real information here about the real world.
References (from this video)
No references stored for this video.
Video Ekv-hLBL9cs Before You Play playthrough at 0:00 sentiment: positive
video_pk 8920 · mention_pk 26317
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Click to watch at 0:00
Overall sentiment (raw)
positive
Pros
  • Engaging engine-building feel with a clear ecological theme
  • Strong two-player balance via HQ tiles and spawn deck
  • Substantial progression through contracts, tasks, and tech
  • Dense decision space and satisfying tradeoffs
Cons
  • Rule complexity can be heavy for new players
  • Logistics can feel fiddly due to many tokens and states
  • Two-player optimization can feel tighter and slower to ramp
Thematic elements
  • Ecological balance, reforestation, and contract-driven resource gathering
  • Forest ecosystem and sustainable timber management in a stylized forest setting
  • Educational, workshop-like teaching flavor with teach-through of mechanics
Comparison games
none
Mechanics (from transcript analysis)
  • action_points / action economy — Players spend a base of 3 action points per turn (up to 6 with upgrades) to perform actions; some actions grant additional points or benefits.
  • contracts and scoring — Contracts require specific woods and processing to gain points and coins; some contracts offer bonus bottom-half options.
  • endgame scoring and resource accounting — Endgame scoring includes multipliers from water track, house buildings, task cards, forester tokens, and leftover resources.
  • forester tokens and bonuses — Collect forester tokens to gain on-board bonuses and end-game points; tokens must be placed in a dedicated column.
  • resource management and processing — Wood tokens are gained, stored, and processed using yellow, pink, and other processing tokens; storage upgrades are purchased.
  • sawmill manager and complex structures — A sawmill manager moves between complexes; buildings and upgrades grant ongoing benefits or immediate rewards.
  • technology and rewards track — A technology track offers ongoing upgrades and rewards; advancing increases action points or unlocks bonuses.
  • water structures and bridging — Build water-based structures that affect river crossing costs and endgame multipliers.
  • worker placement / harvester movement — Harvesters move on a board divided into color-coded regions; one harvester per space, with river crossing costs.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The rule book is chalk full of thematic information.
  • More actions mean more things you can do.
  • In a two-player game, if no other managers were there when you went there, you gain the bonus of the tile.
  • This action costs one action point.
References (from this video)
No references stored for this video.
Video pqB6JRcZfZ8 Board Game Ramblings top_8_list at 6:54 sentiment: positive
video_pk 8167 · mention_pk 23966
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Overall sentiment (raw)
positive
Pros
  • unique theme for the medium Euro space
  • engaging shared-board interaction
  • tight turn limit fosters creativity and planning
Cons
  • longer playtime at higher player counts (two hours+)
Thematic elements
  • sustainability, growth, harvesting timber
  • forest stewardship with real-world tree management
  • realistic management simulation
Comparison games
  • Terramystica
  • White Castle
Mechanics (from transcript analysis)
  • Action Point System — players choose limited actions per turn with guidance.
  • Limited turns — nine turns per game create a tight, tense progression.
  • shared market/contracts — contracts in the market steer decision-making toward productive tasks.
  • table interaction on shared board — players influence the same forest board, creating tension.
  • visual/physical puzzle — board setup and wood/resource management feel spatially engaging.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hand tension is exactly what gets us engaged in any ego game.
  • simultaneous turns... it's a huge plus in our house because the games go a little faster and it's more fun when we're all playing together
  • the puzzle should always feel worth solving and kind of like different every time
  • you can build in ways that really mess with other players like cutting off their boats or force them to take the long way around
  • this cooperative mystery adventure set in a dark secretive district of Prague
References (from this video)
No references stored for this video.
Video w7Tj9aX17LM Maple University top_10_list at 15:34 sentiment: positive
video_pk 7524 · mention_pk 22372
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Click to watch at 15:34
Overall sentiment (raw)
positive
Pros
  • Deep engine-building with multiple routes to victory
  • Strong interactive feel and pacing
Cons
  • Can be dense; learning curve and teach length
Thematic elements
  • forest management, resource conversion, and engine-building
  • forest, forest-workshop, sawmills and placement sites
  • engine-building with shared progression and inter-player interaction
Comparison games
none
Mechanics (from transcript analysis)
  • action-point allowance — Multiple action points per turn with scaling up through the game
  • engine-building — Multiple upgrade paths that improve future turns
  • shared growth / interaction — Building upgrades benefit others as well as yourself
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's a funny little party game from Oink Games Picut.
  • There are a whole lot of cards and they will have dog, cat or bird.
  • It's very unusual, very different vibe, but extremely fun. Highly recommend.
  • The interaction is really high where you can try to hitchhike other people's trains.
  • Engine building galore.
References (from this video)
No references stored for this video.
Video YEkK498p4YU Roto Runthrough top_25_list at 34:44 sentiment: positive
video_pk 6420 · mention_pk 19008
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Overall sentiment (raw)
positive
Pros
  • Ecological theme paired with a sharp action-point economy
  • Elegant and teachable despite depth
Cons
none
Thematic elements
  • Ecologically sustainable logging and reforestation
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The rules are very simple, but it is crunchy and a lot of fun
  • Coordination between players in this game goes so far above and beyond what you normally see in this style of co-op game
  • Two-player only and absolutely fantastic
  • The conveyor belt action is fantastic. Rondell gameplay is big and crunchy here
  • This is the hidden gem of the show for many folks
References (from this video)
No references stored for this video.
Video pJh3rd9qcic Before You Play top_10_list at 15:34 sentiment: positive
video_pk 5124 · mention_pk 15189
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Overall sentiment (raw)
positive
Pros
  • nature-themed flavor with solid engine-building
  • tightly designed action economy that scales with play length
Cons
  • learning curve around action expansion can be steep for new players
Thematic elements
  • foresters balancing harvesting with replenishment
  • forest management and stewardship
  • eco-focused flavor text
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance — Start with limited actions; actions can be expanded but cost efficiency is key.
  • engine-building — Improve action availability and processing chains to turn wood into goods.
  • resource management and reforestation — Balance harvesting with replanting and sustaining the forest for ongoing rewards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is our top 10 board games of 2025
  • it's a trick-taking style game where you predict exactly how many tricks you will win
  • the Mindbugs can take control of that creature twice during the game
  • it's a semi co-op element in Kidfire Council
  • it's a cat-and-mouse hidden movement game
  • it's an efficiency engine through and through that has a nice nature-based theme
  • this is based off of the Pandemic system
  • Speak Easy is by far the heaviest
References (from this video)
No references stored for this video.
Video xQkl9IW4udE Tabletop Turtle general_discussion at 24:33 sentiment: positive
video_pk 3972 · mention_pk 11588
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Overall sentiment (raw)
positive
Pros
  • Competent, intuitive euro design
  • Strong interaction with shared spaces and timing
  • Engaging, table-sprawl-like spatial puzzle
Cons
  • Not highly innovative; can feel familiar to euro veterans
  • Might be too Euro for non-Euro enthusiasts
Thematic elements
  • Manufacturing and resource optimization with a heavy Euro feel
  • Forest management and timber-based economy
  • Pragmatic, strategic, almost austere in tone
Comparison games
  • White Castle
  • Epidora
Mechanics (from transcript analysis)
  • action_point_euro_style — Limited actions per round drive planning and efficiency
  • shared_space_disciplines — Shared market and production decisions influence everyone
  • tableau_bonus_tracking — Use and optimize on-tableau bonuses and tracks
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's one hell of a looker. This is a this is a really good looking game.
  • I don't like this game.
  • Playtime's important. It's sort of like when you watch those comedies and horror movies from like the 90s and early 2000s, they all clocked in under 90 minutes.
  • This game does have a beautiful board but the mechanics aren't as deep as the art.
  • If you're not the biggest Euro fan, you're not going to like Forestry.
References (from this video)
No references stored for this video.
Video LwQ_TPFpLrY Roto Runsu playthrough at 0:02 sentiment: positive
video_pk 2316 · mention_pk 6736
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Click to watch at 0:02
Overall sentiment (raw)
positive
Pros
  • Strong ecological theme that integrates environment and economy
  • Elegant action-point system with meaningful decisions
  • Asymmetric roles add variety and replayability
  • Clear rules and robust rulebook with thorough explanation
Cons
  • Can be dense for newcomers, though the rules are well explained
  • Early ramp-up may feel slow as systems initialize
Thematic elements
  • Sustainability, biodiversity, ecological balance
  • Forest ecology and management
  • Educational, documentary-style explanation of ecological processes
Comparison games
  • Dirt and Glory
  • Galileo Galilei
  • Daybreak
  • Witchdom
  • Pawnscape
Mechanics (from transcript analysis)
  • action_points — Players have a limited pool of action points per turn that can be allocated to moving, harvesting, reforesting, tending, building, upgrading, and other forest-management actions.
  • asymmetric_roles — Two players control different specialties (trade specialist and monitoring specialist) with distinct bonuses and flow that create strategic divergence.
  • contract_and_reward system — Complete contracts based on wood types to earn money, victory points, and bonuses; contracts guide player focus and pacing.
  • forest_health_and_tending — Tending actions affect forest health in zones, with rewards and long-term scoring tied to ecological care beyond mere resource collection.
  • infrastructure_and_movement — Waterways and bridges affect movement cost, travel options, and bonus opportunities; strategic placement influences route optimization.
  • reforestation_and_tokens — Seedlings and reforestation actions rebuild harvested areas and provide future resource flow; tokens mark progress and unlock bonuses.
  • task_cards_and_one_time_bonuses — Task cards provide flexible, sometimes one-time bonuses or end-game scoring opportunities, adding strategic diversification.
  • upgrades_and_storage — Upgrade lumber mills and increase storage to enable more actions and longer-term planning; upgrades drive engine-speed and scoring leverage.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm very drawn by the subject matter. a game that proposes working in ecologically sound ways to keep the forest healthy while we still use it as an engine for our overall economic success.
  • This game has an actual message about our modern-day world and it's something that I think more people could stand to learn about.
  • Action point systems can be perfectly fine if they don't overload you with action points. At the beginning you get a modest three per turn, and the turns zip by, but as you upgrade your operations you unlock bigger and more capable turns. The pacing feels very satisfying as you gradually gain control without drowning you in options.
  • There's an elegance to it and there's a fun factor as the game builds propulsion as you get towards the end. The combination of contracts, task cards, upgrades, and asymmetric abilities creates a sense of direction and momentum that keeps you pushing forward rather than slipping into sandbox paralysis.
  • This is a blueprint for a world that we could be pursuing that isn't about making everything out of plastic. Forestry uses its theme to drive decisions in a way that feels practical and aspirational, and I want more games that can teach players about sustainability while still delivering compelling gameplay.
References (from this video)
No references stored for this video.
Video WMe9wrdjoGw Unknown Channel playthrough at 6:38 sentiment: positive
video_pk 2308 · mention_pk 6694
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Overall sentiment (raw)
positive
Pros
  • Rich, thematic forestry theme with sustainability emphasis
  • Deep engine-building and engine interaction between harvester and manager
  • Modular components with variable rounds and advanced mode depth
  • Accessible learning curve despite depth; players can teach quickly
  • Strategic tension with bot behavior and end-game scoring depth
  • Clear explanations and live teaching moments from Sabrina add accessibility
Cons
  • Wood types are hard to remember; reliance on reminder pages
  • Complexity can be intimidating for newcomers
  • End-game scoring can become intricate and requires long-term planning
  • Balance of fastest paths vs. diversified paths may be challenging in two-player
  • Variable token placements can cause occasional analysis paralysis during setup/rounds
Thematic elements
  • Sustainable harvesting, reforestation, data-driven forestry, technology upgrades
  • Forest management and sustainable forestry in a modern world
  • Educational Euro-style resource management with modular board and worker actions
Comparison games
none
Mechanics (from transcript analysis)
  • Asymmetric/varying solo mode — Advanced variant with a bot and asymmetric boards, where bot plays with its own objectives and behaviors.
  • Contract-driven scoring and end-game scoring — Fulfilling contracts grants points, money, and stars; end-game scoring combines buildings, tokens, tasks, leftovers, and river/meander tokens.
  • Development track and tech/tile unlocks — Advancing on a development track grants upgrades and new powers, including permanent techs and side choices (A/B).
  • Resource management and storage upgrading — Collect construction materials, seedlings, temporary workers, and money; upgrade warehouses to unlock more storage and actions.
  • Token spaces, data tokens, and round mechanics — Spaces generate tokens; forestry data on spaces can be collected using drones; round tokens drive new rounds and rewards.
  • Worker placement and action economy — Harvester and manager move on a hex grid to perform actions, with limited turns and optional extra actions via money.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Tremendous game indeed.
  • I really enjoyed this.
  • This is not very sustainable my world right now that I'm doing.
  • I very very very much enjoyed that.
  • one of my favorites of the Essen games.
  • There's a big muddle of when these things are coming out.
References (from this video)
No references stored for this video.
Video xSdEfO9evIs Going Analog general_discussion at 26:11 sentiment: positive
video_pk 2086 · mention_pk 6086
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Overall sentiment (raw)
positive
Pros
  • Two-player tension with a cozy vibe
  • Beautiful production; tactile components
Cons
  • Two-player only
Thematic elements
  • Drafting and arranging floral tiles to maximize shop value
  • Two-player flower shop
Comparison games
  • King Domino
Mechanics (from transcript analysis)
  • Auction drafting — Four tiles are laid out; players bid to claim tiles and manage money across rounds
  • Tile placement / domino-like tiles — Place flower tiles to build clusters and optimize scoring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "It's so simple, but it's really clever."
  • "This is a two-player head-to-head card combat game."
  • "We are the aliens."
  • "Bot or Not has me laughing a lot more."
  • "Gen Con party game of the show, Bot or Not, unanimous."
  • "Flip Tunes is my Gen Con game of the year."
References (from this video)
No references stored for this video.
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