Grab a hammer and some steel, it’s time to forge! The Blacksmiths Guild of Ravenshire is in need of a new Forgemaster. You and your fellow smiths are competing to see who can make the most money and become the new Forgemaster.
Forges of Ravenshire is played over 4 seasons or rounds. Each season starts with the gathering phase where players will acquire contracts, recruit guild members, and gather resources. Players roll their dice workers and place one of them on an available location to gather resources. Then retrieve a different dice worker to gather even more resources. However, the various workers are from different guilds and when retrieved will activate the guilds you have invested in. All players will take turns placing one of their workers and retrieving another worker 3 times.
After the gathering phase is the production phase. Take those 3 dice workers you have taken and now place them on different areas of your forge to gather more resources, make charcoal or steel, and forge contracts to make money.
At the end of every season, check to see if any special titles have been earned. Titles bring prestige and hard-earned money.
Finally, roll your 3 dice workers again and prepare the county of Ravenshire for the next season.
—description from the publisher
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- My Favorite of the games was Lost Ruins of Arnak.
- This convention is a great time to see other gamers, learn new games, and meet new people.
- The swap meet is a huge way to support Great Plains Gaming Project.
- Staying at the hotel beside it made things easier, though parking and logistics required planning.
References (from this video)
- strong synergy between dice-placement and engine-building
- engaging progression with crafting choices
- noted as a heavier think-y title
- smithing, crafting, and governance
- fantasy city forging and guilds
- mythic-industrial
- Raiders of the North Sea
Mechanics (from transcript analysis)
- dice placement — place dice to harvest resources and trigger spaces
- engine-building — build out engines on a board to craft items
Video topics + discussion points
Quotes (from this video)
- it's like a summer camp where I get to play lots of games
- this is one of the coolest things about this game
- the turns are so Snappy; you're always ready to go
- it's a bigger game where you are building out and visiting villages in the Black Forest
- two things that I love in games: dice placement and engine building
- the art is fascinating; some people really did not like the art and some people really did
References (from this video)
- Engaging, multi-step planning each turn that rewards forward thinking
- Busy, kinetic feel with constant decision points that keep players engaged
- Strong thematic flavor through guild rivalries and the progression to Forge Master
- Prototype preview shows solid gameplay flow with room for polish and final art
- Prototype status means balance and art may change before final release
- Potential for analysis paralysis given the number of options and interactions
- Art direction and component quality are not yet finalized and may impact readability
- craft economy, competition, reputation, and prestige
- Town of Ravenshire where smiths compete to become the Forge Master
- light thematic flavor with a strong mechanical focus
- Raccoons
- Bunny Mafia
Mechanics (from transcript analysis)
- contract_fulfillment_and_assembly — Players fulfill contracts to obtain resources and construct items (armor, swords) and legends, driving progression and scoring.
- dice_worker_placement — Players roll dice workers and place them on locations to gather resources; retrieving another die provides additional resources; dice values influence what is produced.
- guild_tile_activation — Different guilds (colored) provide bonus tiles that activate when dice are placed for actions, creating layered strategic depth.
- prestige_and_money_scoring — End-of-season titles grant prestige and money, influencing ranking and end-game victory conditions.
- seasonal_phases — The game unfolds over four seasons, each with a Gathering phase followed by a Production phase to convert resources into money and contracts.
Video topics + discussion points
Quotes (from this video)
- grab a hammer and some steel it's time to forge welcome to the town of ravenshire you and your fellow Smiths
- the most money and become the new Forge Master
- it's a really busy you know game that keeps you going
- you gotta think ahead of the you know you always gotta think a few steps ahead because believe me your opponent is thinking two steps ahead too
- don't take a word for it check it out yourselves
- we're excited to see the finals and the final product
References (from this video)
- Engaging dice-placement engine-building
- Cute artwork and thematic cohesion
- Relatively quick, four-round, two-player play in prototype
- Recessed components and easy learnability
- Prototype components may change; balance could shift
- Potential chaos from simultaneous actions
- dice placement engine-building with guilds; forging armor and weapons
- Fantasy medieval city of Ravenshire
- idiomatic, with foraging and guild-triggered actions
- Merchants Cove
Mechanics (from transcript analysis)
- Contract fulfillment / engine building — Use resources to fulfill contracts and build a scoring engine.
- dice placement — On your turn you place a die to trigger the action on the space and gain resources.
- Die removal and guild placement — Remove a die from the board and place it into a Guild track to trigger benefits.
- Equipment augmentation — Augment weapons/armor with special metals to boost points and triggers.
- Guild-based triggers — Trigger effects from your placed guilds and resources gained.
- Simultaneous action resolution — Second phase actions resolve simultaneously, affecting other players as well.
Video topics + discussion points
Quotes (from this video)
- it's brain burning
- adorable artwork is adorable
- easy to learn easy to teach easy to play
- it's limited to the four rounds
- this was a prototype
- chaos and having a ton of fun and just throwing debris around the map
References (from this video)
- compact yet strategic
- flavorful theme
- some players may find dice math dense
- dwarven-forge guild governance
- Fantasy forge town with contracts and guilds
- Array
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- It's fun, but it's not too hard to learn; there's a lot to do.
- The donuts look very realistic; they really pop on the display.
- Cities from de Games and it's a fun citybuilding game on your little player board.
- It's a simple game but strategically all it's not simple.
- Rockard is thematically so strong; you feel like you’re managing a rock career.
- Windmill Valley is beautiful and ambitious; the tulip-windmill combo looks fantastic.
- The candy is D and now we know the candy is dandy.