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Forgetting Fablerise

Game ID: GID0132185
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Description

Publisher's blurb:

While Prismeer is far from the only Domain of Delight within the multiverse, rarely do these realms cross paths. When Fablerise collides with Thither, blurring the border between their worlds, some might find themselves on a brand new adventure, while others may just find they’re lost within their own.

As the party, potentially unwittingly, enters Fablerise, they stumble upon storytime with its archfey, Yarnspinner. After hearing a riveting tale about Valor’s Call and the League of Malevolence, the party is left to rest for the night. While they sleep, they experience vivid dreams, only to awaken having forgotten their names by one of Yarnspinner’s corrupted ghosts! In order to get them back, the party must join forces with a mysterious orc in the same predicament as their own. Together, the allies will infiltrate Yarnspinner’s Scriptorium, find his novel-in-progress, and recover their names before they can escape Fablerise and return to Prismeer. During their escape, the party may come face to face with one of the corrupted ghosts.

User summary:

This adventure is based on the contents of chapter 3 in The Wild Beyond the Witchlight.

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