From publisher blurb:
This Wild West setting is a completely re-visioned version of DHR's Fort Griffin, Texas setting, designed for Savage Worlds.
The Savaged version of Fort Griffin contains all 17 fully-described establishments, 90 NPCs (historical and fictional), and more than 100 adventure hooks (with DHR's world-famous "Forks in the Road" alternatives for many of the hooks). This whole kit and caboodle contains all new maps, Setting Rules, historical sidebars, and a passel of weird ideas.
The GM (the Dog House Gang prefers 'Judge') will get all of the following:
Fort Griffin main document - 154 pages containing descriptions of the town -- affectionately known as The Flat -- with detailed establishments, embedded maps, personalities and plenty of adventure hooks to keep players busy for ages.
The Flat Personality Pack - 37 pages, containing character "cards" to aid the Judge in a fast and furious game pace, whether gunfire breaks out or because a PC interaction with a prominent personality needs a quick-as-lightning Trait test resolution.
The Flat Map Pack - A set of files with all the maps a Judge might need, including tiled versions for printing a tabletop map (with or without a grid) as well as VTT versions for folks who prefer one of those newfangled electronic tabletop contraptions.
Every establishment comes with a thorough description of its history, current proprietor and other notables, as well as maps and room-by-room details. The personalities that make each place come alive are furnished with statistics for Savage Worlds. And a number of important characters have original illustrations to boot. Even if a Judge prefers not to use the stats, or decides to cherry-pick favorite elements for addition to an existing milieu, there's plenty of content packed in those pages to make Fort Griffin Savaged suitable -- and downright useful, we hope -- for any Wild West game.
Fort Griffin Savaged comes with the following establishments designed for a hootin'-hollerin' time in an Old West burg. A word to the wise, pard, things ain't always what they seem . . . .