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Founding Fathers

Game ID: GID0133108
Collection Status
Description

A game from designers who made 1960: The Making of the President. The goal here is to be the founding father with the most renown at the end of the game, which consists of the making of the US constitution.

Each round, an article of the constitution is put up for consideration, which is either a Federalist, Anti-Federalist, Big State, or Small State issue. Players have a hand of three delegate cards that represent their respective states and also have a special ability. Players may use these cards' special abilities, use the cards to vote for or against the issue under consideration, or to try and claim tokens in each of the four types of issues. When a round ends, the issue either passes, or is flipped to its opposite side (Federalist/Anti or Big/Small).

Players score points for having voted with the majority, and also for having tokens matching the issue types that are voted into the constitution.

Year Published
2010
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 2 · mix 0 · neu 0 · neg 0
Mentions per page
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Showing 1–2 of 2
Video fMuYodow_mE Broken Meeple top_10_list at 13:05 sentiment: positive
video_pk 10739 · mention_pk 31695
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Overall sentiment (raw)
positive
Pros
  • strong thematic flavor in a classic drafting framework
  • good for social play and banter
Cons
  • aesthetics may be bland
  • not ideal for complete newcomers
Thematic elements
  • political drafting and governance
  • early American independence era
  • historical-poli-themed but with light modular storytelling
Comparison games
  • Innovation
  • Libertalia
Mechanics (from transcript analysis)
  • Multi-use card drafting — cards provide scoring opportunities and political actions
  • vote/defeat dynamics — players influence votes to advance their goals
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • nobody wants to play with me
  • three hour negotiation game
  • it's not the easiest to sell
  • it's a pretty sizable box
  • this is edge of darkness, a very niche game
  • Dream Home is fluffy, light, and pleasant
References (from this video)
No references stored for this video.
Video zLaTSNphdTM Beyond Solitaire interview at 58:39 sentiment: positive
video_pk 5330 · mention_pk 15857
Video thumbnail
Click to watch at 58:39
Overall sentiment (raw)
positive
Pros
  • strong historical emphasis
  • educational value for civics and history curricula
Cons
  • potentially polarizing to some students
Thematic elements
  • card-driven historical decision making
  • Founding era of the United States
  • educational political history
Comparison games
  • Paths of Glory
  • East Front
Mechanics (from transcript analysis)
  • card-driven — cards reflect political actions and policy choices
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Dietz Foundation is the world's only not-for-profit game company so that we are set up that when we make money in however we make it that our funds and our profits go towards helping education.
  • Donations always go directly to the cause, after the PayPal fee, 97 percent goes where it's supposed to go—much more than the 50 or 60 percent you get from most charitable organizations.
  • Games are a great way to learn about everything.
  • I don't like working for them anymore, I prefer working for myself.
  • Education can be wide and varied, and can be by subject matter as well as by the educational goal.
  • If you want to learn about civil rights, you can take the game to your home and interact with it in a safe space to think through difficult topics.
References (from this video)
No references stored for this video.
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