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Frankenstein's Mobster

Game ID: GID0133705
Collection Status
Description

From publisher blurb:

The apartment still reeks of burning carpet and melted plastic, even a year after the fire. People don’t go in there any more, not since the Andropov boy snuck in on a dare and came out sick. No one will buy the building, and so it squats on its corner lot, decaying, rotting like a corpse left in the sun.

No one goes there any more, and people cross the street rather than pass under its yawning windows—and yet, sometimes, if you glance at the right window at the right time of day, you might just catch a glimpse of an old man, sallow and sunken-cheeked, in a once white lab coat marred with soot and scorch marks. He’s only there for a moment, and if you blink you might think you imagined him.

There’s something in his face though. Like he’s keeping watch for something. Something he’s absolutely terrified of.

The Collection of Horrors is an anthology of Storyteller tools inspired by the Horror Recognition Guide that you can either use in conjunction with the Guide or as part of your existing Hunter: The Vigil chronicle. You can get a free introduction here.

Each story kit in the Collection of Horrors (which you can buy individually, as a bundle or as a subscription) contains variety of appropriate tools; usually an SAS scene, a character with a character sheet, and props ranging from maps and reports to print out and hand to your players, to short imbedded audio files that you can play at your gaming table. These kits represent a collection of evocative story tools that you can write a story around, drop into an existing SAS or even string together. They aren’t stories in their own right, but rather pieces that you can snap together into whatever shape you want. Using the Guide can add even more props and ideas to this anthology, but it’s not required to use the various story kits in the Collection of Horrors.

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