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Description
Players take turns drawing cards that require them to pass a test. There are six types of tests: uncomfortable, revolting, awkward, mischievous, easy, and self-serving. When players pass a test, they may receive Credit or No Credit.
If a player does not pass a test, he may be eliminated from the game. If a player cannot pass a test due to circumstances outside of his control, the test is declared a dud and the player draws again.
The goal is to remain in the game and collect 4 credits.
Year Published
2007
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