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A request made by our fans was that we demonstrate a walkthrough from start to finish of a scenario of Outbreak: Undead... This is no simple task, not because it can’t be done, but because there is a range of details that a GM is generally prepared to ignore in what is designed ultimately as a survival simulator. For this reason, what a GM wishes to ignore or focus on for their own scenarios makes the full range of possible detail a bit of a conundrum, since not every game needs to be structured with this hardcore an approach to running a session.
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