Early in the history of the United States, slavery was an institution that seemed unmovable but with efforts of men and women across the country, it was toppled. In Freedom: The Underground Railroad, players are working to build up the strength of the Abolitionist movement through the use of notable figures and pivotal events. By raising support for the cause and moving slaves to freedom in Canada, the minds of Americans can be changed and the institution of slavery can be brought down.
Freedom is a card-driven, cooperative game for one to four players in which the group is working for the abolitionist movement to help bring an end to slavery in the United States. The players use a combination of cards, which feature figures and events spanning from Early Independence until the Civil War, along with action tokens and the benefits of their role to impact the game.
Players need to strike the right balance between freeing slaves from plantations in the south and raising funds which are desperately needed to allow the group to continue their abolitionist activities as well as strengthen the cause.
The goal is not easy and in addition to people and events that can have a negative impact on the group's progress, there are also slave catchers roaming the board, reacting to the movements of the slaves on the board and hoping to catch the runaway slaves and send them back to the plantations.
Through careful planning and working together, the group might see an end to slavery in their time.
- deeply educational and emotionally impactful
- engages with difficult historical subject matter
- subject matter can be heavy and emotionally taxing
- may require strong group buy-in
- abolitionist movement and escape narratives
- United States, 1830s–1850s
- empathic and historical storytelling
Mechanics (from transcript analysis)
- cooperative strategy with moral choices — players navigate routes and make ethically charged decisions affecting outcomes
Video topics + discussion points
Quotes (from this video)
- history is always two stories: the history being told and the storyteller's own perspective.
- data informing better choices—whether you're buying a house or making a career move, better information leads to better outcomes.
- it's social; it's about people playing with each other and building relationships—whether in meatspace or online.
- if you want to teach history, you want to teach it to everybody and consider all participants and perspectives.
- games that challenge you to think about tough subjects can expand our empathy and understanding of history.
References (from this video)
- deeply educational and emotionally impactful
- engages with difficult historical subject matter
- subject matter can be heavy and emotionally taxing
- may require strong group buy-in
- abolitionist movement and escape narratives
- United States, 1830s–1850s
- empathic and historical storytelling
Mechanics (from transcript analysis)
- cooperative strategy with moral choices — players navigate routes and make ethically charged decisions affecting outcomes
Video topics + discussion points
Quotes (from this video)
- history is always two stories: the history being told and the storyteller's own perspective.
- data informing better choices—whether you're buying a house or making a career move, better information leads to better outcomes.
- it's social; it's about people playing with each other and building relationships—whether in meatspace or online.
- if you want to teach history, you want to teach it to everybody and consider all participants and perspectives.
- games that challenge you to think about tough subjects can expand our empathy and understanding of history.
References (from this video)
- Theme executed with respect and gravity
- Incredibly tight and tense gameplay
- Thought-provoking
- Risk-taking and calculation elements
- Heavy thematic content
- Moving enslaved people to freedom
- American South before Civil War
- Serious and tense
Mechanics (from transcript analysis)
- cooperative gameplay — Move slaves from plantations to freedom
- risk management — Limited actions with slave hunters pursuing
Video topics + discussion points
Quotes (from this video)
- I've played about 300 solo games so this represents the top of all the solo games I've played
- These are entirely my opinions based on my personal play experience
- I think this is one of the cleverest solo modes on the market
- When you win a game of Robinson Crusoe there are very few things in solo board gaming more satisfying
- The closest experience in board gaming to being the captain on a bridge in a sci-fi movie where everything is going to shit
- I'm probably a solo board gaming masochist
- I just love Thunderbirds as a solo game
- It feels like Legendary Encounters was built for the Alien theme and was built as an upgrade to the original Legendary system
- Probably the best AI opponent in all of board gaming
- Few games have that genuine sense of exploration