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Description
“Players immerse themselves in a mass psychosis directed by the cards and their own subconscious desires.” Players are dealt seven cards, each displaying one word. “The player with the most psychological baggage goes first.” The players take turns describing a dream, incorporating a word from one of their cards. The game ends when two players pass their turns. The player who is voted the winner in the most categories “is declared the most in need of Psychoanalysis.”
Year Published
2000
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