From the introduction:
Freyja’s Tears is designed for a warband of four to six 1st-level characters. It is a 5e Adventure that begins in a small town and ends in the darkest pits of Helheim. By the end of the adventure, the characters should be 20th level.
As the adventure takes place in a brutal Norse setting, it contains graphic and gory components which may not be suitable for all players. The game is meant for mature audiences, and includes graphic scenes ranging from human sacrifice to self harm. As such, please look over each chapter and get the consent of your players before starting the game.
Everything you need to run the adventure is given in this book; including the monsters, npcs, magic items, new spells and other things of the same sort. However, if you want further information and player options related to the adventure, it is recommended that you have Svilland Campaign Setting on hand.
The adventure takes place in Svilland. It begins near a lake called Freyja’s Tear in Alsvartr, moves on to the northwest of Svilland, Gurbolruhm, and ends in the depths of Helheim. The adventurers wander around the map, discover many areas and face many dangers, including monsters, social conflicts, harsh weather conditions, and wars.
Throughout the adventure, the characters experience things that might challenge them morally as the forces of Hel try to convince them to join their ranks. They lose the sense that their Gods and Goddesses are with them, and pray to them for solace and safety. Darkness and horror are the two most dominant themes of this adventure and follow the characters wherever they go.
We think that the best way to run the adventure is by first reading it through. However, if you are reluctant to do so, the Adventure Overview section summarizes the major events that take place in the adventure.