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Not all dungeons feature the traditional setup of a monster-filled subterranean network of rooms and passages. Woodland groves, haunted houses, druid groves and more can all serve as an exciting backdrop to the PCs’ adventures. Such locations present their own set of unique design challenges, though, for the time-crunched GM plotting the next adventure.
This instalment of Alternate Dungeons presents loads of great details, hints and tips for a GM designing an adventure set in a frigid ice cave. Designed to save a GM’s time while adding flavoursome details to bring the locale alive in the player’s minds, Alternate Dungeons: Frigid Ice Cave is an essential tool in any GM’s arsenal.
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