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From the Moon

Game ID: GID0134962
Collection Status
Description

In From the Moon, players are representatives of factions trying to complete missions departing from our Moon in order to help humankind survive elsewhere in the galaxy. Indeed, the fate of the Earth is sealed, and time is running out!

The plan is to launch three survival missions before all life on Earth ends. To do that, each faction will contribute by building parts of the ships and build their own lunar base to store the necessary resources.

In the end, which faction will be most suited to lead the future of our race out there, far away in space?

—description from the publisher (translated).

Year Published
2024
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
Mentions per page
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Showing 1–1 of 1
Video ljdPRpa8lEQ Before You Play playthrough at 0:00 sentiment: positive
video_pk 10822 · mention_pk 31949
Video thumbnail
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Overall sentiment (raw)
positive
Pros
  • Strong asymmetric factions that create diverse early-game strategies
  • Rich action economy with multiple routes to points (missions, buildings, achievements)
  • Thematic integration of terrain, resources, and base development that feels cohesive
Cons
  • Rules can be dense, especially in a prototype copy where components and some rules may change
  • Some actions are costly or require careful planning to avoid resource famine
  • End-game timing is tight; mismanaging recalls and resource flow can swing outcomes dramatically
Thematic elements
  • colonization, resource collection, and mission construction on a lunar frontier
  • Moon surface colonies; interplanetary exploration toward Europa and Mars; lunar bases with rovers and resource gathering
  • asymmetric factions driving separate strategies within a shared mission framework
Comparison games
none
Mechanics (from transcript analysis)
  • asymmetric_factions — Each faction has a unique starting setup, special abilities, and costs, affecting recruitment, energy capacity, and actions
  • end_game_and_scoring — End occurs when progress on the mission track is completed or all three missions launch; end-game scoring includes achievements, improvements, and large buildings
  • laboratory_tiles_and_research — Laboratory/Foundation tiles provide ongoing abilities and unlocks; some require energy to activate and can enable special research
  • resource_management — Four core resource types (water, steel, polymer, food) plus energy; spending and converting resources to activate tiles, build, or upgrade components
  • tile_development — Three mission tiles (and associated action tiles) can be constructed or improved; these affect scoring and end-game triggers
  • worker_placement — Rovers are dispatched to terrain tiles; each astronaut assigned to a task on that tile to gather resources or activate effects
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're going to be playing through a game that is coming to Kickstarter called From the Moon
  • humans have ruined Earth and now we gotta found new colonies somewhere else in the solar system
  • this game plays one to four players in about 90 minutes
  • prototype copy of the game so things are subject to change in the future
  • The Campaign Will Be Live on March 7th so there is a link in the description
References (from this video)
No references stored for this video.
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