In Fuji, you play as a group of adventurers on their way to Japan‘s most famous volcano, Mount Fuji. But just before you arrive at your destination, the earth begins to shake and the volcano erupts! Now your group must escape the deadly lava flows as quickly as possible to reach the safe village.
In this cooperative dice game, players simultaneously and secretly roll their dice behind their screens in each round. During the game, you must find the best way across a certain number of terrain cards to the safe village for each player. Each terrain card has a given dice requirement. You can move to a card only if you match this requirement better than both your neighbors — but since you know only your own dice and can communicate only vaguely, you will need both skill and luck to save yourselves.
The game ends with a success if all players reach the village. It fails if one of you falls victim to the lava or becomes too exhausted to proceed.
—description from the publisher
- offers unique communication challenges
- Wolfgang Warsch pedigree noted as promising
- hidden information dynamics may confuse players
- cooperative dice-rolling behind shield
- volcanic eruption escape scenario
- tense, cooperative
Mechanics (from transcript analysis)
- cooperative puzzle — teamwork required to escape the volcano and progress
- dice behind shield — players cannot see their teammates' dice; moves depend on relative dice strength
Video topics + discussion points
Quotes (from this video)
- it's one of those games that can be played by anyone
- it's basically Taboo but trap words
- one of the best-looking covers of a ball game I've ever seen
- a dynasty of games that feels different to anything else
References (from this video)
- offers a fresh take on cooperative dice-based play
- notable designer pedigree (Warsch)
- hidden dice may complicate coordination
- cooperative survival under volcanic threat
- volcanic eruption scenario requiring escape
- tense, teamwork-centric
Mechanics (from transcript analysis)
- cooperative puzzle — teamwork with conflicting information creates tension
- dice behind a shield — players can't see other players' dice; must beat neighbor dice to move
Video topics + discussion points
Quotes (from this video)
- it's one of those games that can be played by anyone
- it's basically Taboo but trap words
- one of the best-looking covers of a ball game I've ever seen
- a dynasty of games that feels different to anything else
References (from this video)
- Innovative cooperative dice mechanism with a strong teamwork feel
- Encourages discussion and strategic planning without overt reveal of every asset
- Effective non-alpha team play: everyone is needed
- Can drag on for longer sessions due to negotiation and discussion
- Some players may find the core loop repetitive after multiple plays
- disaster navigation and collective risk management
- Cooperative escape from a volcanic eruption (Mount Fuji) to safety in a village
- mind-game-like coordination; players hide information and discuss paths without sharing exact dice values
- Herbaceous
Mechanics (from transcript analysis)
- cooperative scoring and health/resource tracking — Players must manage a health tracker and reroll opportunities to maximize team progress while avoiding collective failure.
- dice-driven movement behind shields — Players roll dice behind shields and reveal dice to determine which cards’ goals they can attempt, shaping team movement away from the volcano.
- Hidden/partial information — Dice composition informs options without allowing others to see exact counts, reducing alpha-gaming tendencies.
Video topics + discussion points
Quotes (from this video)
- "Fuji is a cooperative game that gets you cooperating and that can't be said for all cooperative games."
- "there's a lot of clever play and coordination and that really is the best thing about Fuji."
- "it's lean and it just comes down to that interaction"
- "this is a nice, small-box escape room experience with no app required"
- "it's a party game where you create freestyle rap based on three rhyming words"
References (from this video)
- Accessible cooperative puzzle with a light weight
- Beautiful illustrations and art
- Engaging tension and team tactics
- Strategic use of rerolls adds depth
- Fast-paced, short play sessions
- Hidden information can be opaque and cause uncertain outcomes
- Luck of dice can influence results
- Communication is intentionally vague, which can be frustrating
- Cooperative survival under natural disaster with puzzle-like decision making
- Mount Fuji region, Japan; a group of adventurers racing toward a village as a volcanic eruption threatens their route
- Emergent, team-based problem solving under partial information
Mechanics (from transcript analysis)
- Cooperative victory condition — The group must get all players to the village alive before lava reaches and blocks paths.
- Hazard timing after movement — After a movement phase, lava spreads to an adjacent tile, advancing the danger toward the village.
- Hidden communication and tension — Communication is vague by design, forcing players to infer intentions and coordinate without full visibility.
- Rerolls with constraints — Reroll options influence potential moves, with limited rerolls depending on chosen paths and movement outcomes.
- Simultaneous hidden dice rolling — Players roll dice behind screens; others only learn outcomes through partial information and defined rules.
- Stamina track and injury effects — Differences in dice sums push players along a stamina track, imposing injuries that affect skills and abilities.
- Sum-based movement resolution — To move to a target tile, players compare the sums of adjacent players' dice with your own; movement depends on relative sums.
- Tile-based movement on a grid — Each player can move up to three tiles per turn, with a destination marker set on the board.
Video topics + discussion points
Quotes (from this video)
- Fuji is a good option for those who are looking for a light game with small puzzles guessing and cooperation
- the illustrations and graphics are just so exceptionally beautiful that it's a real piece of art
- it's definitely worth a look
- Movement and rerolls create meaningful tension without heavy complexity
- Cooperation and deduction are at the heart of Fuji's charm
References (from this video)
- Great party/group play
- Fun with large groups
- May rely heavily on social atmosphere
- Fast-paced card shedding
- Group card game with Japanese aesthetic
- Lively, social
Mechanics (from transcript analysis)
- Card shedding / hand management — You try to shed all cards first while managing a growing hand.
- Group/social play — Play escalates with a chanting-like, high-energy vibe.
Video topics + discussion points
Quotes (from this video)
- my number 50 favorite game of all time is parks
- the production of this game is incredible
- it's a very fun take on you know worker placement
- I love this game it is beautiful and it is fun
- the artwork is beautiful
- Nightfall would boost that up higher
- this is kind of like an expanded version of fantasy realms with the theme of red rising
- the episode repeatedly emphasizes that these are personal favorites, not objective best games
- I would love to table this and maybe look into some of the expansions