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Fully Automated! Campaign 1: Regulation!

Game ID: GID0135865
Collection Status
Description

From the product page on DriveThruRPG:

Welcome to Los Angeles, 2124.

You thought there'd be more smog, right? Everyone always says that.

An auditor needs your help fulfilling a data request. A dog calls for medical support when a drug trip goes bad. A gang of biohackers knows they're being watched, and needs protection. And two teenagers' break-up is about to ruin the whole damn harvest festival.

Fully Automated! Solarpunk RPG is meant to bring the classic tabletop RPG experience to a future where things actually worked out okay. But what kind of adventures do people go on in a world where things are... nice?

Fully Automated! Campaign 1: Regulation! seeks to answer that question, with a focus on satisfying both existing fans of solarpunk fiction and the skeptics in their player group. It contains four adventures, providing 20+ hours of content suitable for guiding players from the formation of their party to their establishment as known local heroes. It contains the three previously released adventure modules, plus a bonus fourth adventure!

A Demonstration of Power**

During the final days of voting for chair of the Pacifica power grid consoritum an auditor finds something suspicious: someone is trying to stop a routine data pull. Players agree to do someone a favor that takes them on a simple, easy to follow adventure meant to introduce the basic mechanics and lore of Fully Automated in a one or two sessions.

Pyschonautica**

While testing an experimental pyschedelic, an experienced psychonaut becomes trapped in their own mind. Players have to follow them in on a trippy rescue mission designed to give greater freedom while still offering plenty of guidance as they continue to learn more about how things work. Runs three to five sessions.

Piece of Mind**

We pick up where Pyschonautica left off: an elite group of biohackers is trusting you to help them figure out who is after them and why. But very quickly, the stakes ratchet way up when their mysterious adversaries put a daring scheme into motion. This story offers higher stakes, even more open-ended gameplay, and a heavy infusion of cyberpunk flair spread out over four to seven sessions and intended to appeal to diverse player tastes.

Olives Fair in Love & War**

All you wanted was to relax with some olive toast. That's how you got dragged into a feud between a admired local chef and the king of the olive cartel. Their sons had a messy breakup just in time to ruin the Barley Harvest Festival. Now you need to figure out what happened, soothe a broken heart, and maybe fight a vampire. This is the all new adventure that is your reward for making it this far. The training wheels are off, kids. Two to four sessions.

~

This campaign includes seven combat maps and a handful of background art.

And as always, get answer to questions or share highlights from your experiences with our growing community on Discord and Lemmy (links are on our website).

Alternate documents available on our website

For versions of our game manual and playable adventures optimized for printing or edited to remove any influence of AI art (which the default docs contain in a very limitted capacity), check out our website.

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