Skip to main content

Fully Automated! Piece of Mind

Game ID: GID0135868
Collection Status
Description

A gang of whitehat biohackers suspect they're being targeted. That threat is about to get very real.

On a sunny summer day, your help is needed escorting a eccentric researcher to a meeting with their collegues. It's been six weeks since unknown actors staged a daring armed robbery on their laboratory, and tensions are running high. But when this mysterious adversary puts their plans into action, it'll take all your skills and judgement to avert a nightmare.

This is the third published adventure within the Fully Automated! solarpunk world, and picks back up following the events of story two: Psychonautica! In this story, players are presented with a complex investigation with very large stakes. Once the fuse is lit, they have less than 48 hours to unravel a conspiracy and obstruct a terrifying scheme.

This story continues to build on the previous two in its scope, complexity, and challenges to give diverse player and character types opportunities to see more places, meet more characters, and find ways to use their specialties to help their communities in a story with around 8 - 10 hours of content.

Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 0
This page: 0
Sentiment: pos 0 · mix 0 · neu 0 · neg 0
Mentions per page
Top
No transcript mentions yet.
Transcript Mentions
No transcript mentions found for this game.
Transcript Navigation
Top
No transcript mentions yet.
View on BoardGameGeek