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Fur, Form, & Finality

Game ID: GID0136178
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From publisher blurb:

FOUR NEW LINEAGES

PRALGINThe Pralgin are small weaselfolk who dwell on Ghaistala's moon of Tinder. Highly skilled at carpentry and repurposing sing old materials into delightful new creations, the Praigin have been a very welcome partner to many construction companies in Beocon, especially to those run by the Vulberg families. For they bath hove something in common- unbridled and boundless creativity. For one day a Pralgin may use old IPA bottles to build a sustainable greenhouse, and the next they may attempt to create a shed out of shimmering Stained glass.

CHORNDwelling in the heights and the heart of the World Tree live the guardians. A small, antsy squirrel type humanoid, The Chorn as a whole hove Sworn their lives to protect their home who has, in turn, protected them for generations. Though many like to stay with their roots, Chorn are known to travel and live throughout the world in preferably neutral climates.

NUINLong before the Azam even dreamed of travel in the stars, Thymia's first people thrived in the real. The Nuin, the honorable dead, are said by the Azam to be the sprits of the first ancestors, magical creatures of the shroud gazing to the sun to read omens in their rippling depths. But these glides statuesque ghosts are nothing of the sort. They are a horned people, un ancestry and culture all their own who have cultivate their their own deeply spiritual practices.

HUGNATHUNDRThe Hugnathundr haa suffered casualties during their move, and with limited Knowledge of the medicine of the new world instead adopted those injured with biotics Generations of doctors and engineers working hand in hand caused the population to eventually have biotics and cybernetics organically. These biotic traits vary from person to person, as some of the population is born with little to no evolutions, while others are born with a majority of their genetics originating as inorganic.

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