Furnace is an engine-building Eurogame in which players take on the roles of 19th-century capitalists building their industrial corporations and aspiring to make as much money as they can by purchasing companies, extracting resources, and processing them in the best combinations possible.
Each player starts the game with a random start-up card, the resources depicted at the top of that card, and four colored discs valued 1-4.
The game is played over four rounds, and each round consists of two phases: Auction and Production. During the auction, 6-8 company cards are laid out with their basic sides face up. Players take turns placing one of their discs on one of these cards, but you cannot place a disc on a card if a disc of the same value or color is already present. Thus, you'll place discs on four cards.
Once all the discs are placed, the cards are resolved from left to right. Whoever placed the highest-valued disc will claim this card, but first anyone with a lower-valued disc on this card will gain compensation, either the resources depicted multiplied by the value of their disc or a processing ability (exchange X for Y) up to as many times as the value of their disc.
Once all the cards have been claimed or discarded, players enter the production phase, using their cards in the order of their choice. Each company card has one action — either production or processing — on its basic side and two actions on its upgraded side. During the production phase, you can use each of your cards once to gain resources, process those resources into other resources or money, and upgrade your cards.
At the end of four rounds, whoever has the most money wins.
Furnace also includes capitalist cards that contain unique effects, and if you want, you can choose to deal one out to each player at the start of the game. For an additional challenge, you can require players to create a "production chain", with each newly acquired company card being placed somewhere in that chain and locked in position for the remainder of the game.
- innovative auction concept
- engine-building core
- theme felt tacked on
- pacing can be uneven
- engine-building and resource management
- industrial-era workshop (theme perceived as tacked on)
- thematic but not deeply integrated
Mechanics (from transcript analysis)
- Auction — players bid for actions/discoveries using discs/pawns.
- engine-building — players develop their engine by acquiring and upgrading capabilities.
Video topics + discussion points
Quotes (from this video)
- I've fallen in love with Azul
- it's a memory game
- it's beautiful art
- it's basically just all tile placement
- the theme was tacked on
- it's a fun game
- it's a runner, it's the sequel to Cat Lady
- it's a gateway version of Carcassonne
- it's beautiful, colorful and it's sophisticated
References (from this video)
- Interesting mechanics
- Beautiful artwork
- Good theme
- Not a cute game
- Building in furnace
- Industrial
- Strategy
Mechanics (from transcript analysis)
- Auction — Auction without back and forth
- engine building — Building resources into furnace
Video topics + discussion points
Quotes (from this video)
- Foster the Meeple - a channel all about board games
- we have our team jeff team jamie patreons who are going to be voting on what the loser has to do
- i love res arcana res arcana is quickly becoming one of my favorite games
- adult where's waldo
- knocked our socks off
- i love it
- so much fun
- winter is coming
- board game city up in here
References (from this video)
- pure engine building
- beautiful theme
- Jeff loves the theme
- not a love for Jamie
- requires enjoyment of engine builders
- industrial revolution
- industrial
- simulation
- Res Arcana
Mechanics (from transcript analysis)
- bidding — minor bidding/auction component
- engine building — pure engine builder based on fuel types - coal, oil, etc
Video topics + discussion points
Quotes (from this video)
- we have a problem
- it's a beast you need a table to play a table
- it's freaking fantastic it's super good
- i've said a million times how much i love res arcana
- the art is stunning
- ford is one of my favorite games
- this is just a super fun halloween time game
- shipping in canada at night it's so exciting everywhere is a bit of a nightmare right now to be honest
References (from this video)
- engaging engine-building with a streamlined feel
- clear path to victory when the engine lines up
- crunchiness can feel tight at higher player counts
- ordering matters; missteps can derail flow
- industrial production and resource transmutation
- Engine-building with resource transformation
- crisp, streamlined economic engine.
Mechanics (from transcript analysis)
- bidding/auction — auction for cards to expand the engine
- engine_building — build an engine of cards that transmute resources into points
Video topics + discussion points
Quotes (from this video)
- this is going to be one of the coolest examples of a programming game that you will see out there
- Wallenstein has become one of my favorite games of all time
- it's beyond genius
- Tower Up is fantastic
- it's pure system
- this is one of the most overlooked games from the Oink brand
References (from this video)
- Snappy engine-builder that plays quickly with simultaneous actions
- Accessible to new players, easy to teach during playthrough
- Good entry point for couples or groups new to engine-builders
- Strong sense of achievement when upgrading cards and optimizing production
- Longevity may depend on group appetite for card variations and replayability
- Tie-breakers and some power interactions can be unclear without experience
- Setup can feel lengthy if not using quick-play variant
- Engine-building optimization through card placement and resource conversion
- Industrial era focused on coal, iron, and factory production
- Competitive, instructional with live demonstrations during playthrough
- Azul
Mechanics (from transcript analysis)
- Auction / bidding on cards — Players bid tokens to win factories (cards) or to gain resources listed on those cards.
- Card upgrading — Cards can be flipped/upgraded to improve their abilities and outputs.
- engine building — Placed cards form an engine that generates resources or enables actions when activated.
- Optional actions with arrows — Certain card effects are optional; arrows indicate a sequence or activation order.
- Resource conversion — Coal, iron, gears, etc. are converted into coins or more powerful actions.
- Simultaneous play / simultaneous resolution — In the three-player variant, actions are executed in a way that speeds up rounds and keeps the game snappy.
Video topics + discussion points
Quotes (from this video)
- it's a really snappy little engine builder
- easy to learn
- replayability seems good
- this is a good entry-level engine builder
- I loved Furnace; quick to teach and quick to play
References (from this video)
- Fast four-round engine-builder with tight, high-rolling tension
- Clear physical design for tracking resources and decisions; attractive art
- Asymmetric capitalist cards add flavor and strategic depth
- Two-player mode with a well-functioning dummy opponent
- Strong potential for emergent combos and min-max optimization
- Dummy opponent can feel weak in some situations
- Rule complexity may be non-trivial for first-time players
- High interaction via bidding may be stressful for some players
- Capitalist factory optimization and resource conversion with asymmetric character abilities
- Industrial factory setting with coal, steel, and oil in a competitive production environment; short four-round engine-building gameplay
- Abstract economic engine-building with competitive bidding and upgrading of actions
- None mentioned
Mechanics (from transcript analysis)
- bidding with action discs — Players place discs to bid on card actions; the largest disc on a card claims it and compensates other players per card rules.
- card drafting / tableau building — Selected cards form a personal engine; each card provides starting resources and a bottom-ability that can be upgraded.
- dummy/automated opponent — A non-player element (dummy) to balance two-player play; affects pacing and scoring without requiring another player.
- resource management / conversion — Resources like coal, steel, and barrels can be converted into coins (victory points) and other benefits; upgrading expands capacity.
- simultaneous vs. turn-based resolution — Rounds can be resolved sequentially or simultaneously to speed up play, affecting planning and tempo.
- upgrading cards by flipping — Cards can be flipped to upgrade their bottom ability, often increasing resource generation or action power.
Video topics + discussion points
Quotes (from this video)
- it's quick it's so much fun
- deceptively complex
- this game is fast
- diversification and inclusion goes a long way
- the art is wonderful
- you can do a lot in four rounds
References (from this video)
- Clear example of engine-building through card chaining
- Demonstrates an explicit feedback loop where one card enables another
- Implicit definitions may vary by player, causing debate
- Steamworks
- Gizmos
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- furnace hits the my definition of an engine builder.
- it's a feeling not a mechanism.
- Terraforming Mars as being like a quintessential engine building game to me.
- Concordia... your hand in and of itself is an engine that you are building towards.
- Steampunk Rally matches your definition and it also matches mine in that it is you're making this frankenstein's monster of a racing machine.
- Golem is where you stack the cards and then you keep reactivating them.
- Darwin's Journey comes to mind.
- Dominion is deck builders but can build engines; it sits in a spectrum.
- Villages, vineyards, and aging workers can feel engine-like but not always.
- income is not an engine.
References (from this video)
- strong production loop
- replayability
- resource management and factory output
- industrial furnace/production-themed Euro
Mechanics (from transcript analysis)
- engine-building — develop systems to optimize production efficiency
Video topics + discussion points
Quotes (from this video)
- If this was just a job if i was just doing this for money well first of all the channel would be a lot different
- it's been a real problem you know i mentioned that these playing with friends videos have been taking a lot longer to make
- these update vlogs are about me being transparent about stuff
- two cameras that work
- i'm tinkering around hitting a bunch of things with a hammer to see if things get better
References (from this video)
Mechanics (from transcript analysis)
- Auction / Bidding — Players bid and manage a tableau in an auction-driven engine-building framework.
Video topics + discussion points
Quotes (from this video)
- "Adam experience at The Gamers Ranch"
- "we played 18 games this weekend"
- "it's heavy but we loved it"
- "I won Vienna; I love this game"
References (from this video)
- dense engine-building with many interactions
- high cognitive load from many cards and effects
- industrial efficiency with semiconductor-like resource flow
- engine-building with resource manipulation
- mechanical, systems-driven crafting of engines
- Vinhos do Brasil
- Viticulture
Mechanics (from transcript analysis)
- auction / bidding lite — surface-level bidding influences selection and resource flow
- engine-building — players build an engine of cards in front of them to generate resources and scoring opportunities
Video topics + discussion points
Quotes (from this video)
- Calico is cute and it hurts my brain
- the big thing with the coin games is the cascading decisions
- every decision feels like it is most important
- it's like playing Root and being mindful of everything going on around you
- you have to watch where Directorio and Government tracks are moving
- mind management has a lot of dialogue back and forth for sure
References (from this video)
- Pure engine building mechanics
- Unique auction mechanic with discs
- Resource management adds depth
- Weak theme integration
- Theme doesn't match mechanics
- Industrial/Economic (weak thematic connection)
- Abstract
Mechanics (from transcript analysis)
- Auction mechanic — Using numbered discs (1-4) to bid on cards, sometimes for resources rather than winning the card
- engine building — Building production chains and converting resources
- Resource management — Managing resources from card effects
Video topics + discussion points
Quotes (from this video)
- do those things that's going to keep us safe yeah so that we don't get overcome again
- the games from 2021 that we loved and we picked our top 10 games from that
- board games that bring the fun to the table
- i used to read yes you did when we first got married i would read yes i loved uh books
- i can do so much more yeah with board gaming than with golf
- they want to be known as the steam platform for board gaming
- embracer is becoming that you know so big that they're gonna be so diversified for geek culture
- we want to be that one-stop shop where if you're looking for people of color you want to hear what they have to say
- diversity inclusion that's what we're shooting for
- it's a beautiful game and you know the market you know because you gotta always look at the market
- i ain't mad at you
- the dice ain't nice
- we love you guys we we we're just glad you're still with us and keep on coming back
References (from this video)
- Engaging mix of auction and engine-building
- Asymmetry via character abilities and expansion components
- Solid theme support and attractive components
- Expansion adds depth (solar mode) and more strategic options
- Solo mode is very challenging to win; punishing
- Rulebook clarity for solo/expansion content is lacking
- AI behavior is deterministic and can feel unfair without optimal play
- Setup and space requirements can be extensive
- Resource generation, engine-building, and auction-style card selection
- Industrial-era production with coal, steel, oil, and a production chain in a factory setting
- Thematic flavor is conveyed through asymmetrical character abilities and compensation rules
- Expeditions
Mechanics (from transcript analysis)
- Asymmetric automas and AI — two starter automas with distinct behaviors; AI cards influence bidding and outcomes
- auction/bidding — players bid on production cards using bidding tokens; AI opponents also place bids
- Card upgrading and manager tokens — upgrade cards to improve production; manager tokens grant ongoing bonuses
- engine building — producing and chaining resources to unlock card effects and upgrades
- Resource conversion and selling — convert coal, oil, or steel into other resources or coins via conversion effects
Video topics + discussion points
Quotes (from this video)
- this is furnace and this is the solo game
- the solo game is not that much different from the multiplayer game
- I really like the bidding mechanism and the idea with the compensation effects is really good
- the rules in the rule book are not very clear especially in the development expansion regarding solo content
- this is not a teach right this is just a playthrough
- the expansion solar mode makes the game a lot better in my opinion
- solo mode does work
References (from this video)
- Clever bidding mechanism with resource pressure
- Intuitive and clever hybrid design
Mechanics (from transcript analysis)
- Bidding/resource allocation — Allocate desks to cards; highest bid claims a card and others gain resources.
- Engine-building mix — Run an engine of cards converting resources and driving scoring.
Video topics + discussion points
Quotes (from this video)
- I love how streamlined this game is.
- it's a drafting style game as you're trying to build up the civilization of cards
- one world worthy of all the hype
- this engine builder
- it's the crunchiness
- this is widely considered to be one of the best if not the best economic style board game of all time
- it's a joy to play
- you are destined to love it
References (from this video)
- Tense, fast, and elegant auction gameplay
- Shorter playtime with deep decision points
- Interbellum expansion adds variety and flavor
- Two player duels like Furnace Duel might eclipse base game for some
- Auction heaviness can be punishing for new players
- Auction driven engine building and development
- Industrial era with factories and engines
- Mechanics driven rather than thematic storytelling
- Furnace Duel
- Furnace
Mechanics (from transcript analysis)
- auction bidding — Players bid on buildings that expand their engine and production capabilities.
- engine building — Cards add to your engine and improve your production loop.
- goods conversion — Turn resources into points via a producing engine with strategic choices.
Video topics + discussion points
Quotes (from this video)
- Nations is the civilization game to beat quite frankly.
- Two great two player games in one countdown; the golden age of two player gaming.
- Isle of Cats Explore and Draw is the second greatest roll and write of all time.
- The Rival Networks is fast, tight, and makes you sweat from start to finish.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I think five shorts in the can is a momentum, it's going to be a priority.
- The YouTube algorithm is fickle because we don't want to tailor our content to it, but we have to consider it.
- PAX Unplugged could be a great place to do interviews, but we have to be mindful of publishers' time and not be overly intrusive.
- Yokohama is a really interesting game with an interesting history, and I wanted to capture that in the review.
- Desperate Oasis is a small game and the Shorts performed reasonably well for it.
References (from this video)
- Clever and intricate strategic bidding mechanism
- Character special abilities add variety
- Good engine building gameplay
- Well-balanced risk-reward system
- Steam trains and industrial era
- Industrial Age
- Resource management
Mechanics (from transcript analysis)
- bidding — Players bid with tokens to acquire cards, but everyone must bid higher than previous bid
- engine building — Lay cards to generate resources that generate other resources
- worker placement — Resource generation based on placement
Video topics + discussion points
Quotes (from this video)
- it's getting our board game coffee seal of approval that's how good
- baby's first deck builder it's super simple and then it gets gradually harder
- King of New York I find personally is the better version
- Aquatica from Arcane wonders is a fabulous game
- foundations of Rome is one of my like favorite games of the year
- we just need a name for it
- thanks for joining us if you like this video and you want to see more subscribe to our channel
References (from this video)
- interactive play
- strong social dynamic
- rule clarity and potential for disputes
Mechanics (from transcript analysis)
- Resource management — players move and allocate resources while managing scoring flow, with occasional social dynamics noted during play
Video topics + discussion points
Quotes (from this video)
- it's a time travel chest and it's really well done
- i dug it
- i'm sold so i want to play the game that lights up
- blue clues with benedict cumberbatch
- I got 84 gold
- this is gamma so far gamma's been
References (from this video)
- Interactive bidding phase followed by solo engine activation
- Excellent compensation system for losing bids
- Balance between interactive and solitary play
- Some players dislike transition from interactive to solo play
- Bidding and resource management
- Industrial/economic game
- Light strategic card game
- Gizmos
Mechanics (from transcript analysis)
- auction/bidding — Place tokens to bid for cards, win with bigger number
- Card activation — Activate cards in tableau like Gizmos mechanism
- Compensation for Losing — Losing bid gives resources times the number of chip used
Video topics + discussion points
Quotes (from this video)
- It's like a gumbo. You want to have a little bit of worker placement? Cool. You want to have a little bit of interesting card play? Cool.
- You're trying to colonize the moon, baby.
- I love that there's just positive interaction that is people trigger the incomes.
- When do I kill my people? Like when do I use them for such a strong action and then reset them down to one?
- This game is stupid good.
- Don't be an alpha player. Done. This game is fantastic.
- Look what we all made.
- I'm so sorry I'm over here. (Said repeatedly in Project Elite)
References (from this video)
- snappy play; potential with expansions
- tight resource economy
- could be thinner without expansions
- engine-building with bidding
- industrial revolution and resource networks
- tight, fast-paced engine construction
- Power Grid
Mechanics (from transcript analysis)
- bidding — outbid other players to claim industry cards
- engine-building — convert resources into more resource-generating actions
- Resource conversion — turn gathered goods into engine outputs
Video topics + discussion points
Quotes (from this video)
- this game is poo
- it does as i said just take that edge off the randomness
- one of the best card games i've ever played
- it's almost like a eurofied Ticket to Ride
- the ambition of this game is absolutely mind-blowing
- a game that rewards repeated plays
- the board is always flux and alive
References (from this video)
- crunchy and thinky but plays quickly
- strong engine-building core
- can feel dense for casual players
- money, production, and card-driven engine development
- industrial engine-building
- crunchy, thinky Euro with fast progression
Mechanics (from transcript analysis)
- Card drafting / hand-management — select cards that fit your engine and economy
- engine-building — build an engine by acquiring cards for your tableau to generate money
Video topics + discussion points
Quotes (from this video)
- we wanted to put together this new show that was gonna spotlight you know people of color women lgbtq you know all of those underrepresented voices
- these are the kinds of comments that i got in the survey
- this is what i was looking for
- we love talking to you too and then one more thing family always know always remember we love you
References (from this video)
- Wonderful tension every round
- Tense bidding
- Fast play time
- 45-minute plays
- Four turns only
- Great with family
- High play count
- Clever bidding mechanics
- resource management
- auction
- industrial
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- it's a full day of gaming you got a plan for snack breaks you need to plan for nap breaks
- this cool game about sliding these things around the board and it's so stinking satisfying
- we really enjoy unfair but i don't enjoy all the mean stuff so every single piece so fun fair just really fixes that problem
- this one completely changed what a roll and write can do
- my brain turned to much like i literally need to power down for a little while and let my brain reset
- there's something special about it you know that really makes it stick out amongst everybody else
- this replaces terraforming mars for me
- it is just such a smart idea that is so simple
- orange nebula designs just incredibly unique incredible experiences
- the way that you use your hand management and the resource management it all just sings together really well
- they're there this isn't like a we're just going to reskin something
- it does a really great job of letting those last two players have the opportunity to really challenge the people that are in first and second
- it's quacks of quinlenberg the dice version
- i'm a sucker from dice i love the tactical sensation of just chuck and dice
- you really are paying attention to what's going to fill up each cauldron
- the best hidden movement game that i've played ever
- if you like the crew to begin with you can literally throw it in the trash and get this version
- it's brilliant from a design standpoint it's absolutely brilliant
- it's that wonderful tension right every round where am i gonna place where am i going to you know place my bid
- it's so relaxing it's so satisfying it's gorgeous
- i've needed my board gaming to be a warm thumpy blanket
References (from this video)
- Fast-paced auction with meaningful choices
- Depth from upgrades and card interactions
- Clear, simultaneous production phase
- Multiple play variants add replayability
- Thematic components and VP scoring
- Complex rules may be intimidating for newcomers
- Rule interactions can be dense for beginners
- Engine-building and bidding-driven production
- Industrial era resource production with coal, iron, and oil
Mechanics (from transcript analysis)
- auction/bidding — Players place discs on cards to bid; resolve in a fixed order with compensation for non-winning bidders
- card_drafting_and_upgrading — Startup and company cards upgrade to upgraded sides, unlocking bonuses
- compensation — Bonus/resource transfers when resolving bids and card bonuses
- dummy_player_and_two_player_rules — In 2-player games a dummy player can be used; advanced rules adjust placement and timing
- engine-building — Upgrade tokens and company cards upgrade production capabilities over rounds
- production_phase — Simultaneous actions to generate resources and coins; bonuses activated per card
- resource_management — Coal, iron, and oil resources with bonuses and processing via card effects
- round_based_structure — Four rounds, each with auction and production phases
- scoring_and_capitalists — Coins act as victory points; some capitalist cards alter how resources or bonuses are spent or scored
- Variants — Two-player and advanced variants with different rules and setup
Video topics + discussion points
Quotes (from this video)
- Furnace is a fast-paced engine building game for two to four players that plays in about an hour
- The game is played in four rounds
- Production phase all players act simultaneously
- Coins is victory points in the game
- You can never place one of your discs on top of a card which already contains one of your discs
- Advanced game differences add planning and placement rules
- In 2-player games there is a dummy player to adjust pacing and tension
- If you have this capitalist you can use iron instead of upgrade tokens whenever you're upgrading your cards