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A D&D Living Kingdoms of Kalamar Adventure
An Adventure for 1st- to 14th-Level Characters
Brave adventurers have secured the items locking the prison plane of the lich-king Gahida, and the College of Magic has assured everyone the threat has ended. But that is not quite true. Gahida may be locked away, but he still holds power. To truly end the threat posed by Gahida forever, the College needs further help. The lich’s phylactery, as well as the means to destroy it, are hidden and protected. It will take more than one group of adventurers to ensure the freedom of Pekal. A two-tiered Living Kingdoms of Kalamar adventure for ATLs 1-5 or 7-13. Before playing this adventure, PCs should play the other adventures in the “Paved with Good Intentions” series if possible: May the Best Man Win, Shining Stones, The Curse of the Tinkerer’s Toys, and From Ashes to Ashes.