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Characters in this game are gods. As they do not participate in conflict directly, they are not defined with Attributes, etc. Instead, the player can craft a basic personality. The characters influence human pawns to perform tasks (or to attempt to thwart other character's human pawns' tasks). In the game, the characters are in direct competition with each other. Action primarily is narrative. A dice pool mechanism is used to resolve conflict during the phases of the game.
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