Balduin, the house ghost, found an old camera in the castle cellar. Immediately he photographed everything that he loves to make disappear when he is haunting – including himself, of course. Unfortunately, the enchanted camera takes many photos in the wrong colors. Sometimes the green bottle is white, at other times it's blue. Looking at the photos, Balduin doesn't really remember any more what he wanted to make disappear next. Can you help him with his haunting and quickly name the right item, or even make it disappear by yourself? If you grab the right items quickly, you have a good chance of winning...
The lightning fast shape and color recognition game that is sure to test the reflexes of kids, families and gamers alike. In Ghost Blitz, five wooden items sit on the table waiting to be caught: a white ghost, a green bottle, a cute grey mouse, a blue book, and a comfortable red chair. Each card in the deck shows pictures of two objects, with one or both objects colored the wrong way. With all players playing at the same time, someone reveals a card, then players grab for the "right" object – but which object is right?
If one object is colored correctly – say, a green bottle and a red mouse – then players need to grab that correctly colored object.
If both objects are colored incorrectly – say, a green ghost and a red mouse – then you look for the object and color not represented among the four details shown. In this case you see green, red, ghost and mouse, so players need to grab the blue book.
The first player to grab the correct object keeps the card, then reveals the next card from the deck. If a player grabs the wrong object, she must discard one card previously collected. Once the card deck runs out, the game ends and whoever has collected the most cards wins!
Reimplements:
Knapp daneben, released in 2004 by HABA.
- Tactile, charming components
- Funny and engaging with friends and family
- Compact and affordable
- Can be hard to master; early rounds can feel chaotic
- Not ideal for very serious strategy-focused players
- Memory, perception, and speed with emoji/tactile pieces
- Colorful wooden pieces with a ghost theme
- Humorous, fast, and tactile
- Grasshopper
Mechanics (from transcript analysis)
- Pattern-matching and visual search — Turn over a card and grab the object that exactly matches the card; if it doesn't, you don't grab anything.
- Rule variation and escalation — As players become more proficient, add new rules for interactions to increase complexity.
- Tactile components and storytelling — Pieces are tangible and attractive, contributing to the game's appeal.
Video topics + discussion points
Quotes (from this video)
- it's got gorgeous artwork to it
- I think there's multiple editions perhaps they've got different artwork
- it's in the same range as that really good trick taking game
- This is the very definition of a filler game right you're not going to play this for long two minutes per game you'll probably play it four or five times
- it's loud really frantic really active
- anomia is a hilarious game right where you've got a central deck of cards you turn over
- it's absolutely hilarious
- this is a Twist on rock paper scissors
- it's the Mind is this turned into a card game so you've got a hand of cards with different numbers on them and the numbers all go in a sequence
- it's Cooperative you're trying to succeed at getting rid of all your cards
References (from this video)
- Fast paced
- Fun dexterity game
- Jamie found it difficult
- Ghosts
- Abstract
- Family-friendly
Mechanics (from transcript analysis)
- dexterity — Players grab figures based on card matches
- Pattern recognition — Identifying correct figures or missing items
Video topics + discussion points
Quotes (from this video)
- Foster the Meeple - a channel all about board games
- we have our team jeff team jamie patreons who are going to be voting on what the loser has to do
- i love res arcana res arcana is quickly becoming one of my favorite games
- adult where's waldo
- knocked our socks off
- i love it
- so much fun
- winter is coming
- board game city up in here
References (from this video)
- High-intensity and chaotic fun
- Great for competitive play with friends
- Requires a large table and quick reflexes
- Can be physically intense
- Speed and precision with a competitive edge
- Dexterity race to grab items from the middle
- Real-time grab to score and win
Mechanics (from transcript analysis)
- Dexterity/Speed grabbing — Players race to grab the correct item from the center based on a card reveal.
Video topics + discussion points
Quotes (from this video)
- top party games to play once we kick kova to the curb
- these games all play really well with a high player count
- these games should be easily accompanied with a beveragino
- after this pandemic is over you know i'll be ready to celebrate with a drink in hand
References (from this video)
- Party-friendly
- Fast and light
- Limited depth for heavier gamers
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- zia is chaotic it's exciting it's cruel it's beautiful and it's everything in between
- if you want to make the most out of your four and a half hour gaming window and you want a robust deep space experience
- it's labeling it a green legacy game and promising a full reset at campaign end
- this has been a mind at suggested game production and i'm alex your board game sommelier signing off
- Sonora is a combination of a dexterity and a roll and write game
References (from this video)
- Fast-paced and engaging
- Mind-bending puzzle mechanics
- Rules can scale in complexity
- Good party game
- Strong table presence with physical components
- Speed puzzle game with physical components
- General
- Abstract
- Cockroach Poker
- Dodo
- Cacao
Mechanics (from transcript analysis)
- Pattern recognition — Identifying the non-matching item
- Reaction speed — Quick reflexes required to grab components
- Real-time gameplay — Simultaneous action under time pressure
- Variable rules — Rules can be expanded for added complexity
Video topics + discussion points
Quotes (from this video)
- hi i'm adam porter and this is my board gaming vlog and we're looking at my top 100 board games
- i found in a german board game shop i've never heard of it so i was very excited
- there's these nice little stories narratives that come through and they're not in your face nothing's written
- it does feel like you're running a little sort of tavern business in oldie worldy uh sort of germany
- this is just a mind-bending game
- really power grid is way out in front as the best freedom and freeze game
- as far as economic games go it's one of the best ones out there as well
- luna really stuck with me
- it's just really satisfying board game
- it's just fun to sit around the table and all know you're allowed to lie to each other
- really satisfying if you like puzzles
- it's one of the classic gateway games
References (from this video)
- Best in speed game genre
- Fantastic game
- Universal appeal
- Skill-based
- Cheap and portable
- Works with all ages
- Works with different group sizes
- ghosts
- silly
- Shaky Mickey
- Pick a Dog
- Tarantula Tango
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- board games are diverse but card games really could feature anything
- players are all doing this simultaneously and so you want to be the player that stays in the longest
- if you turn over to many matching cards then you end up with nothing
- auction games are are well served by the sort of card game mechanisms
- play very quickly for three to six players
- an excellent excellent game
- take that card games or I think the most combative sort of card games
- totally silly extremely random but essentially we're playing cards to attack other players
- still one of my favorite games
- each card is a floor on a building
- there's a whole genre of what we call take that card games
- you could place bombs or or murderers into these buildings or the police can then take away a murderer
- Seven Wonders was the sort of figurehead for the cloud drafting games
- sushi go has been an enormous hit
- now the figurehead for the genre is probably sushi go
- deck building was created really by the game of Dominion
- there's something delightful about the simplicity of a game like Dominion
- you can teach to people really easily and play very very quickly
- a form of set collection again
- classic tableau builder would be something like San Juan
- this is a fantastic card game
- buying cards laying them out in front of us and they're going to keep generating us money
- this really is one of my favorite genres
- anybody can play these games and not everybody can play them well
- I love speed games I think it's a fantastic category of card games
- trick-taking games very very straightforward in their basic format
- the basic mechanism can be turned into all these different games
- all tweak it slightly in different ways
- my top ten card game mechanisms
- hopefully I've given you a broad picture of the world of card games
References (from this video)
- Accessible shedding mechanic
- Strong production and art
- Unique endgame/haunt scoring twist
- Easy to teach with helpful simplified rules
- Not highly innovative within shedding games
- Theme is light and not deeply integrated into mechanics
- Luck factor tied to initial hand and ghost order
- haunted elevator, ghostly shedding race
- haunted elevator setting with ascent/descent themes
- thematic flavor drives aesthetics more than mechanics
- Uno
- Sashi's Jailbreak
Mechanics (from transcript analysis)
- card shedding — Players must play at least the number of cards equal to the center count, or one more, to discard from their hand.
- center reveal and take rules — When players pass, they can take all cards of the revealed value in the center; multiple cards of the same value are taken together.
- directional arrows — Some cards carry up or down arrows that flip the center's required play direction and move the game toward different values.
- endgame conditions — The game ends when a player haunts three different values or ends the round with a haunted card; the lone loser and others win.
- ghost tokens/haunt track — Each value captured creates a ghost token and can flip to haunted side; collecting values contributes to endgame states.
Video topics + discussion points
Quotes (from this video)
- Let's head over to the table and I'll show you how this game plays.
- This is a shedding game where your goal is to get rid of all the cards in your hand before anybody else.
- The production is wonderful and it's a very easy game to teach.
- I am recommending the game. I'm going to be giving it a 7 out of 10.
- The scoring is unique.