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Ghost Fightin' Treasure Hunters

Game ID: GID0141446
Collection Status
Description

In a dark and dreary house, every sound sends a cold chill through your bones. A door opens – is someone there? You hear whispers, but no one answers when you call. Your eyes and ears may deceive you, but the hair on your neck tells you what you already know: There are ghosts here — and not just one for these spirits are legion.

In Ghost Fightin' Treasure Hunters, a.k.a. Geister, Geister, Schatzsuchmeister!, four intrepid treasure hunters are on a quest, searching for precious hidden jewels, but the phantoms in this house do not give up their bounty easily. As their ghoulish numbers grow, the treasure hunters must work together to acquire all eight jewels and escape the house before it becomes fully haunted or else face their own gruesome demise.

Players roll dice to determine how many spaces they move this turn and whether a new ghost is added to the board. Players may move up to the number of spaces shown on the die. If they end their movement in a space with a treasure, they may pick it up and place it in their backpack. If they end their movement in a space with a ghost, they fight that ghost by rolling a fight die. If they roll the matching symbol, they remove the ghost from the game board.

If the players must add a third ghost to a room, it transforms into a haunting. A haunting requires at least two people in the room to attempt a fight with it. Players win if they can get all eight treasures and their whole team out of the house; they lose if all six hauntings are on the board.

Year Published
2013
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 1 · mix 0 · neu 1 · neg 0
Mentions per page
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Showing 1–2 of 2
Video VxyNm46v6ng boardgames 4k general_discussion at 15:01 sentiment: neutral
video_pk 12442 · mention_pk 36341
Video thumbnail
Click to watch at 15:01 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • children's memory / dexterity — kid-friendly game with a memory/stacking twist
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we picked it up for absolute peanuts
  • it's actually really good for adults as well
  • the rule book is utter utter awful
  • this is a complete game we hate this game
References (from this video)
No references stored for this video.
Video yIyBh2Na2q0 Unknown Channel game_review at 0:00 sentiment: positive
video_pk 3278 · mention_pk 9700
Video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging cooperative experience suitable for families and casual gamers
  • Clear tension between treasure collection and ghost management
  • Advanced mode adds meaningful depth and replayability
  • Solid foundation for homebrew expansions and community experiments
Cons
  • Balancing attention between collecting treasures and fighting ghosts can be tricky
  • Advanced mode increases complexity and can slow down younger players
Thematic elements
  • Ghost hunting and treasure retrieval in a kid-friendly coop experience
  • Haunted mansion exploration with a goal to recover treasures and escape while managing spectral threats
  • casual, experiential discussion of play sessions with improvisational humor and shared storytelling
Comparison games
  • Luigi's Mansion
Mechanics (from transcript analysis)
  • Advanced mode rules — A harder variant adds constraints such as collecting gems in order and doors that can lock, increasing strategic depth and pacing challenges.
  • Dynamic room and door interactions — Rooms can change state (e.g., doors locking) mid-game, forcing players to adapt their plans on the fly.
  • Ghost spawn escalation — Ghosts appear and escalate in rooms as play progresses; a third ghost entering a room triggers additional threats, creating a dynamic difficulty curve.
  • Pandemic-like threat dynamics — Threats appear around the map in a manner reminiscent of pandemic-era escalation, requiring ongoing monitoring and balance between offense and objective completion.
  • Player power and event deck homebrew — Fan-created expansions introduce new player powers and event decks to modify play balance and strategy.
  • Treasure collection and exit objective — Players search for treasures and must retrieve and exit them while balancing the need to defeat or delay ghosts.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And so this kids game was a perfect fit.
  • It's a nice sweet spot.
  • We made a whole homebrew Luigi's Mansion expansion to this game with variable player powers and an event deck.
  • Maybe someday we'll post it as like a homebrew. a mini expansion, a print, print and play thing.
  • Luigi is already finished.
  • the blue doors all lock
References (from this video)
No references stored for this video.
Transcript Navigation
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