From publisher blurb:
The characters find themselves riding an unchartered warp fissure to a secret location where a strange space station floats in an ion storm with no signals in or out.
This story follows on from the events of Rout from Camp Dur or can be used as a stand alone story. When the Dasseula flies away from Camp Dur and Ashen it drops into the unchartered warp fissure programmed into the navigation controls by Buttons Prue - what happens next, no one expects.
What you get in Ghost station
Story covering the characters involvement in the immediate events after Rout from Camp Dur.
Battlemaps for the secret space station, Doffler station.
Tech sheets for the pirate crew of the Molkat pirate corsair, including Captain Kranst.
A number of talents, weapons and armour from the expanded rules book.
New species cards from the expanded rules book.