From publisher blurb:
An Adventure for 4-7 PCs between levels 11-12
A scorched and abandoned steam train station is really the source for treasures beyond belief.
The illustrious ex-military man, MAJOR ALFREDO MONTCRIEF has sent an invitation to the party, inviting them to meet him for dinner on his armored steam train. The PCs soon find out that this meeting regards a potentially very prosperous reward… The Major is asking for muscle and the skills of thieves and wizards, to gain entry into THE VAULTS OF ALAMORA to claim a variety of treasures fit for a king. Major Montcrief is more than willing to pay quite handsomely for the party’s accompaniment to act as bodyguards and ride on his armored train to the ghost town of Alamora Station There is talk of ghosts and Wikkawak brigand bands that are intent on stopping the Major, not to mention a rival Necromancer intent to get to the treasure first - the notorious MATOS ERONOTAN… Can the party procure the skills needed to force their way into the vaults?
Are these adventurers resourceful enough to engage the guardians waiting deep within?