The world of Gloom is a sad and benighted place. The sky is gray, the tea is cold, and a new tragedy lies around every corner. Debt, disease, heartache, and packs of rabid flesh-eating mice—just when it seems like things can't get any worse, they do. But some say that one's reward in the afterlife is based on the misery endured in life. If so, there may yet be hope—if not in this world, then in the peace that lies beyond.
In the Gloom card game, you assume control of the fate of an eccentric family of misfits and misanthropes. The goal of the game is sad, but simple: you want your characters to suffer the greatest tragedies possible before passing on to the well-deserved respite of death. You'll play horrible mishaps like Pursued by Poodles or Mocked by Midgets on your own characters to lower their Self-Worth scores, while trying to cheer your opponents' characters with marriages and other happy occasions that pile on positive points. The player with the lowest total Family Value wins.
Printed on transparent plastic cards, Gloom features an innovative design by noted RPG author Keith Baker. Multiple modifier cards can be played on top of the same character card; since the cards are transparent, elements from previously played modifier cards either show through or are obscured by those played above them. You'll immediately and easily know the worth of every character, no matter how many modifiers they have. You've got to see (through) this game to believe it!
- Cards are transparent and durable, resistant to moisture
- Deep two-player interaction with a humorous flavor
- Strong replayability with a concise rule set
- Humor may not land with all groups
- Can be punishing for players who dislike negative themes
- Miserable fates for family members with transparent cards
- Darkly humorous family misery
- Story-driven misery and humor
Mechanics (from transcript analysis)
- hand/double-layered components — Transparent plastic cards reveal and affect the tableau without concealment
- set collection/evt timing — Arrange and trigger events to maximize misery according to card effects
- Storytelling — Players influence events through card-driven storytelling and events
Video topics + discussion points
Quotes (from this video)
- you don't need to worry about the wind with this game because the box becomes your board
- it's one of the simplest yet coolest bluffing games
- lower their self-esteem with humiliating events and stories
- Railroad Ink is a roll and ride puzzle that feels a little bit like meditation
- listen to the sea and the birds and everything around you
- underwater put on your masks and let the bugs do what they gotta do
References (from this video)
- Transparent cards are cool
- Fun mechanic of playing cards on other players' families
- Thematic with dark humor
- Addams Family style dark comedy
- Spooky/Gothic
- Dark comedy
Mechanics (from transcript analysis)
- Card Play — Playing cards on family members to add misery or joy
- set collection — Collecting transparent cards to build sets
Video topics + discussion points
Quotes (from this video)
- Foster the Meeple - a channel all about board games
- we have our team jeff team jamie patreons who are going to be voting on what the loser has to do
- i love res arcana res arcana is quickly becoming one of my favorite games
- adult where's waldo
- knocked our socks off
- i love it
- so much fun
- winter is coming
- board game city up in here
References (from this video)
- Unique theme
- Dark humor
- Interactive gameplay
- Macabre storytelling
- Family drama
- Dark humor
Mechanics (from transcript analysis)
- Card modification — Players modify family members' life experiences to lower their self-worth
Video topics + discussion points
Quotes (from this video)
- Halloween is right around the corner and it's time to play the five scariest board games of all time
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
References (from this video)
- tragic storytelling with a comedic twist
- A dark, humorous family of characters with misfortune as a central mechanic
- card-drawn fate with positive/negative storytelling implications
Mechanics (from transcript analysis)
- card drafting / hand management — Players craft their family’s story using a hand of gloomy condition cards that determine outcomes.
- negative scoring pressure — Goals revolve around making your family as sad as possible, while opponents seek to do the opposite.
Video topics + discussion points
Quotes (from this video)
- RTFC: read your cards. read the card. it's your own fault if you don't read your card.
- it's not my fault you missed the combo.
- I hate losing. I hate losing to Jeff more than anything and I hate losing games that I love.
- let it go.
- I love competition; there's certain people that I don't mind losing to, but with others I want to crush them.
- I am a control freak; I hate it when people try and help me set up a game.
- read your effing cards read the
- we bend the rules primarily in a co-op game and mainly at the end
References (from this video)
- strong storytelling focus with accessible, quick play
- clear emphasis on narrative atmosphere
- ease of introducing new players to storytelling play
- thematic humor may not appeal to everyone
- some may find the storytelling heavy-handed
- Storytelling through a humorous, tragic framework.
- Melodramatic, dark-humor storytelling via chain of misfortunes for gloomy families.
- storytelling-driven
- Above and Below
Mechanics (from transcript analysis)
- card_drawing_and_storytelling — Players manipulate cards and tell stories around misfortune to affect the mood and outcome.
- family_suffering_chain — Different family cards contribute to the overall narrative arc of gloom.
Video topics + discussion points
Quotes (from this video)
- there's an emergent story that comes from the characters
- the emergent storytelling that you can see in Z is amazing because it's so sandbox
- we make decisions based on what our character would do rather than what's the best choice
- it's fun to make up stories as you're spending lots of money
References (from this video)
- Totally unique experience
- First game with clear cards and layering mechanic
- Unique dark comedy theme
- Strong storytelling element
- Memorable and engaging
- Making your family as miserable as possible
- Gothic horror families
- Dark comedy with storytelling
- Mystic Veil (card layering concept)
Mechanics (from transcript analysis)
- Card Stacking with Iconography — Cards have icons that can be covered or revealed based on stacking choices
- Clear Card Layering — Transparent cards that stack on top of each other to track family misery levels
- storytelling element — Players narrate and build stories about their families' misery
- take that — Making opponent families happy as a way to interfere
Video topics + discussion points
Quotes (from this video)
- He just made this game like in five minutes
- It's like a computer made of paper
- I have not played anything like this
- This completely broke my brain
- Two of my favorite mechanics combined into one
- I absolutely fell in love with it as soon as we played it
- It is like the only game of its kind
- I have so much fun every time I play it but I also have no idea what I'm doing
- You are trying to make your family as miserable as possible
- First time a board game made the hears stand on my arm
- It's just chaos
- If I could find this game I would definitely buy it instantly
References (from this video)
- Fun concept for groups that enjoy storytelling and dark humor
- Requires strong storytelling buy-in; may be hit-or-miss for some groups
- dark humor and storytelling
- happiness of a family despite misfortune
- gallows humor with role-playing elements
Mechanics (from transcript analysis)
- storytelling / role-play prompts — Players influence a tale by card-based prompts and aim to ruin each other’s storylines.
Video topics + discussion points
Quotes (from this video)
- it's a jousting game that's kind of vicious and it's based on colors and numbers
- Sushi Go Party is an adorable and really easy to learn and teach drafting
- Splendor is addictive but they just can't quit
- Diamonds because it's a trick-taking game so kids who have played hearts or spades tend to like it
- Castle Panic has been a huge hit in my classroom
- Escape the Dark Castle
- Azul is one of those evergreen games
References (from this video)
- Unique aesthetic using clear plastic cards that shape a gothic mood
- Encourages creative storytelling and dark humor
- Short, repeatable rounds with a clear objective
- Mechanics are relatively light; some players may want deeper interactivity
- Subject matter can feel morbid or macabre for some groups
- grim storytelling with irony and pathos
- Gothic, melancholy family misfortune; a universe of morbid fables
- narrative-driven with transparent plastic cards that reveal character fortunes
- Horrified
- Betrayal at House on the Hill
Mechanics (from transcript analysis)
- Card manipulation with transparent overlays — players stack transparent cards to alter a family member's attributes and points, driving negative scoring for humor and storytelling
- Storytelling prompts — thematic narration encouraged to weave grim tales from the cards drawn
- Take-that / sabotage elements — players can place or move cards that negatively affect opponents' families
Video topics + discussion points
Quotes (from this video)
- it's the best time and boy do we have some creepy crawlers for you
- for most lists for nrb i try to feature mostly games we haven't covered before but for this one i'm going to be covering a few ones that we have
- it's a pulpy cinematic style game for movie fans and zombie heads alike
- it's a heady tense and brutal deduction game
- there's no horror experience like nemesis
References (from this video)
- Unique artwork
- Storytelling
- Dark humor
- Potentially offensive theme
- Killing family members
- Miserable family
- Dark comedy
Mechanics (from transcript analysis)
- Card stacking — Transparent cards with scoring symbols
Video topics + discussion points
Quotes (from this video)
- these are my top five morbidly dark themes in games that make me laugh
- do not play it boring just like you're trying to score points tell the story