From publisher blurb:
Welcome to GM's Toolbox 2!Get a brain dump from an old friend with decades of RPG experience, from OSR games to 5E. Tons of tables, magic, and wisdom.
What's This Book About?GM's Toolbox 2 is the result of a devoted tabletop roleplaying nerd sifting through a box containing 35 years' worth of notebooks and scraps of paper and realizing he had a ton of great stuff he could share.
If you’re a roleplaying game referee — whether you call yourself GM, DM, Labyrinth Lord, Crypt Keeper, Storyteller, or whatever — you know that it’s smart to take good notes and jot down ideas when they come to you. Later, you file away those ideas you know are good but can’t use immediately. That's what I did. In trying to digitize and organize the stuff from The Box, it occurred that maybe other people might get some use from it.
GM's Toolbox was a roaring success on Kickstarter, and in GM’s Toolbox 2 you get even more!
Everything in GM's Toolbox 2 is system and setting-neutral; you can use them in any fantasy game. Whatever game you play, you're going to find something spicy to kick it up a notch.
==What You Get
Hundreds of Adventure Seeds: ideas for adventures & encounters
Traps & Hazards to drive your players nuts
More than a dozen fully-realized NPCs
Factions in which your NPCs can swim
Quirks and mannerisms to bring characters to life
Name Generators for you when you're stumped or so your players can avoid being "Bob the Fighter"
Dozens of cryptic prophecies to entangle your players
Random tables for dungeon rooms & hexcrawl landmarks
More than 200 pages of outstanding content you can use in your game right now