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Publisher's blurb
In Goblin (for the unexpanded VIC, 64, Atari, TI, and Apple) custom characters are used to create a simple yet entertaining game. The object is to capture the scowling creatures with your goblin while avoiding the many block-shaped obstacles that lie in your path.
Author's blurb
After obstacles and sad faces have been positioned, Goblin begins when the main character appears at the bottom of the screen. As the game progresses, the goblin moves continually upward and the player controls only its horizontal movement.
User summary
Goblin was written by Dan Goff and published as type-in source code in Compute! Issue 38, July 1983.
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