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This concept started with a discussion about a review of Godlike on RPG.net. The reviewer asked, "Why doesn’t combat work exactly the same as regular skill rolls? Width as speed and height as quality, with quality in this case meaning damage.' He also pointed out several strange anomalies in the rules as they are written. This got the Hamster-wheel in my mind turning, and led to the creation of these alternate rules for Godlike
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