Collection Status
Your Rating
Description
Going Rogue is the fifth title in the campaign spanning 20 modules - one for each level. All are designed for zero DM preparation time!
In Going Rogue, the adventurers, allied with the bear-folk of the High Forest, ambush a heavily guarded caravan of wagons in order to rescue its cargo of metallic dragons' eggs.
- from the publisher's blurb
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 0
This page: 0
Sentiment:
pos 0 ·
mix 0 ·
neu 0 ·
neg 0
No transcript mentions yet.
Transcript Mentions
No transcript mentions found for this game.
Transcript Navigation
No transcript mentions yet.