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Good Cop Bad Cop

Game ID: GID0145508
Collection Status
Description

Good Cop Bad Cop is a 52 card hidden identity, deduction game where each player takes on the role of a law enforcement officer in a corrupt district. Players must investigate others to figure out who is on their side, grab one of the 2-3 guns on the table, and shoot the opposing leader to win the game.

Year Published
2014
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment: pos 2 · mix 0 · neu 0 · neg 0
Mentions per page
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Video QnhboFR34gM Battle the Shelf top_5_list at 2:39 sentiment: positive
video_pk 4946 · mention_pk 14721
Video thumbnail
Click to watch at 2:39
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • dual role play and deception
  • police procedural with social deduction
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Magic Maze for sure.
  • Indulgence. Easy. Indulgence is a great trick taking game.
  • Oh, Castle of Mad King Ludwig
  • Number two, Magic Maze
  • Cuz it still is just one of the greatest social deduction games of all time in my personal opinion.
  • This is like one of my favorite trivia games of all time, especially if we're talking about just take it to a bar with some friends and play it while you're sitting around eating, chitchatting, drinking. Great game.
References (from this video)
No references stored for this video.
Video cxxPrKWYCUg Unknown Channel top_5_list at 2:54
video_pk 1419 · mention_pk 4122
Video thumbnail
Click to watch at 2:54
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Battle of the Shelf, part seven. And today we've got the most dangerous shelf of them all.
  • Let's figure out the top five games from this shelf over here.
  • This is not the Lord of the Rings cooperative game. This is an entirely different game that was made by like Roseart, people who did crayons.
  • Oh, we're doomed. We're doomed is so good.
  • Top five. Let's go.
References (from this video)
No references stored for this video.
Video 4drwJKC-9Aw No Rolls Bard playthrough at 0:00 sentiment: positive
video_pk 250 · mention_pk 709
Video thumbnail
Click to watch at 0:00
Overall sentiment (raw)
positive
Pros
  • highly social and chaotic, producing lots of laugh-out-loud moments
  • promotion mechanics add meaningful strategic drift across games
  • strong player interaction and bluffing yields engaging negotiations
Cons
  • can be confusing for first-time players due to the varied actions and card interactions
  • table noise can overwhelm players who prefer structured, slower turns
  • rule variance between editions may complicate onboarding
Thematic elements
  • deception, allegiance, and social deduction between opposing factions
  • A police precinct in a fictional city where players play as honest cops or crooked cops over a series of engagements.
  • chaotic, improv-driven banter with high-stakes bluffing and role-play
Comparison games
none
Mechanics (from transcript analysis)
  • action selection with one action per turn — On a turn a player can peak at another's integrity card, reveal an integrity card to take a gun, or gain equipment with unique powers.
  • card visibility and bluffing — Integrity cards are kept face down until revealed through actions, encouraging bluffing and misdirection.
  • equipment cards with one-off powers — Equipment provides temporary or immediate effects (like investigation, re-aiming guns, or swapping cards) that influence the next rounds.
  • hidden roles — Each player has integrity cards indicating honest or crooked alignment; players deduce teammates’ identities through discussion and actions.
  • multi-game campaign structure — The five-game sequence with cumulative scoring creates long-term strategic choices and shifting alliances.
  • promotion and medals — Over five consecutive games, teams earn medals; medals can promote players, granting extra powers for subsequent rounds.
  • shooting and gun mechanic — A gun must be aimed before a shot; a successful hit can eliminate a player or reveal more information, with special cases for kingpin/agent.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • shooting people is the best form of social deduction
  • bang the gun has to be aimed at someone before you can shoot it
  • it's a social deduction game
  • welcome to board game club
  • polygraph never lies
  • the promotion expansion bit of fun
  • we're going five games in our little campaign
  • it's the hardest day of my life
  • i'm the kingpin of crime in this town
  • it's not kosher when he said not kosher
  • you could check this card no one's seen that one
  • this is what happens when you consort with criminals
  • the end card said things we shouldn't know
  • it's not good at all but if sally was to get shot
  • the can you pick up an equipment card and give it to any player
  • the riot shield put it back at once
  • shoot me not only that i've got penetrating rounds
  • you're crooked and i'm crooked by default because i'm the kingpin
References (from this video)
No references stored for this video.
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