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Greed

Game ID: GID0147392
Collection Status
Description

In the card game Greed, crime lords (the players) try to earn more money than anyone else through clever use of their cards.

At the start of the game, each player receives a random hand of twelve cards from a deck of 80. Players draft one card, pass the remaining cards left, draft a second card, pass again, draft a third card, pass again, then the game changes; players simultaneously choose and reveal a card, carrying out its effects, then they draft another card, pass the remaining cards, play again, and so on until ten "playing" rounds have passed, at which point the game ends and players tally their holdings.

The card types are thugs, holdings and actions. Thugs and holdings might have a cost to be played (perhaps cash paid to the bank or the discarding of a holding) or a condition that you must meet (having two thugs, for example, or a collection of symbols on cards in your possession) in addition to an effect, which is unique to each card. (Each action has a unique effect as well.) When you play a holding with one or more symbols, you place a token on that card for each symbol on it and an additional token for each symbol of that type already in your possession. These tokens are worth $10k each at the end of the game, and you add this value to whatever cash you've collected through your card plays.

Year Published
2014
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 2 · mix 0 · neu 0 · neg 0
Mentions per page
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Showing 1–2 of 2
Video SueKLr7k_i8 Chairman of the Board top_10_list at 8:50 sentiment: positive
video_pk 12375 · mention_pk 36124
Video thumbnail
Click to watch at 8:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • well-designed engine with strong card synergy
  • edgy, adult-themed topic that stands out from typical euro themes
  • deep drafting decisions and clear action prioritization
Cons
  • may feel unbalanced or punishing to some players
  • adult theme may not be suitable for all audiences
Thematic elements
  • crime, money, corruption, money laundering
  • mafia/criminal underworld
  • gritty, adult
Comparison games
  • Dominion
  • Kingdom Builder
  • Floriferous
  • Palopony
  • Estari line
Mechanics (from transcript analysis)
  • action timing and prioritization — Deciding when to play cards to maximize money and synergies while anticipating opponents' choices.
  • card drafting — Closed drafting to assemble a hand of cards with varying types and synergies.
  • set/holdings economy — Cards include mob members, holdings, and other types that build money and enable powerful plays.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a card shedding game where, as you'd expect, you are racing to shed the cards from your hand quicker than the other players.
  • I would not rather play this one over any of those other games I mentioned.
  • Thoroughly impressed and I hope this one does well when it does come out on the crowdfunding platforms.
  • Misos at number one. This is like a hybrid between Floriferous and Palopony boiled down into this one simple, clean, fun, and familiar card game that I thoroughly enjoy.
  • the symbology on the cards is very clear.
References (from this video)
No references stored for this video.
Video wF9w1EUwcaQ Watch It Played top_10_list at 0:09 sentiment: positive
video_pk 5062 · mention_pk 15027
Video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Quite good
  • By respected designer
Cons
none
Thematic elements
none
Comparison games
  • Sushi Go
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • board games are diverse but card games really could feature anything
  • players are all doing this simultaneously and so you want to be the player that stays in the longest
  • if you turn over to many matching cards then you end up with nothing
  • auction games are are well served by the sort of card game mechanisms
  • play very quickly for three to six players
  • an excellent excellent game
  • take that card games or I think the most combative sort of card games
  • totally silly extremely random but essentially we're playing cards to attack other players
  • still one of my favorite games
  • each card is a floor on a building
  • there's a whole genre of what we call take that card games
  • you could place bombs or or murderers into these buildings or the police can then take away a murderer
  • Seven Wonders was the sort of figurehead for the cloud drafting games
  • sushi go has been an enormous hit
  • now the figurehead for the genre is probably sushi go
  • deck building was created really by the game of Dominion
  • there's something delightful about the simplicity of a game like Dominion
  • you can teach to people really easily and play very very quickly
  • a form of set collection again
  • classic tableau builder would be something like San Juan
  • this is a fantastic card game
  • buying cards laying them out in front of us and they're going to keep generating us money
  • this really is one of my favorite genres
  • anybody can play these games and not everybody can play them well
  • I love speed games I think it's a fantastic category of card games
  • trick-taking games very very straightforward in their basic format
  • the basic mechanism can be turned into all these different games
  • all tweak it slightly in different ways
  • my top ten card game mechanisms
  • hopefully I've given you a broad picture of the world of card games
References (from this video)
No references stored for this video.
Transcript Navigation
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