A Card game for 2-4+ players on a Green Hornet Theme.
Players share a common deck consisting of 8 card types:
G = Green Hornet
K = Kato
B = Black Beauty
V = Villain
T = Thugs
P = Plot
I = Investigation
S = Special
Each turn has 4 Phases:
1. Pulp Phase
- Draw 2 cards from the deck.
2. Action Phase
- Discard one card from your hand and take an action dependant on the card type.
3. Installment Phase
- You may Solve a Case to do this you must do the following:
Reveal 1 Villain card, 1 Thug card, and 1 Plot card. You may also play a Special card for its Crime Points.
- Add up the Total Crime points from the 3 or 4 cards played.
- Next play 1 Green Hornet card, 1 Kato card, 0-1 Beauty cards, 0-1 Investigation cards, and 0-1 Special cards.
- Add up the total Hero points of these cards.
- The Hero points must equal or exceed the value of the Crime Points.
- Gain Victory Points equal to the number of Crime Points played.
- Discard all revealed cards.
4. Cliffhanger Phase
- If you Solved a Case this turn, fill your hand to 7 cards.
Max hand size is 9 cards. Discard excess cards.
The game ends when the deck has been gone through twice.
The player with the most Victory Points wins.