Publisher's blurb:
Magic is a dangeroud foreign energy that certain beings have learned to manipulate. But how safe is it?
Grittier Magic brings into The Pathfinder Roleplaying Game rules on how to make magic a truely deadly energy that should not be trifled with. A mistake may cost you and your companions your lives.
Inside:
Rules for rolling to cast spells, and the dangers of critical fumble and success;
Magical areas and special rituals of empowerment, nullification, protection and life draining;
New rules on arcane spellcaster schools of magic and specialization;
Spell poisoning: the risk of meddling with magic and it's long-term effects;
A new grittier class, the scholar! A skill-focused class that may be a field medic, engineer, student of the occult and many other possiblities;
5 new feats.