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Within these pages you'll find a small number of modifications and optional rules in regard to combat, equipment, and few others things, to spice up non-magical melee and ranged combat. These rules were created and play tested over the course of a number of low power and low tier campaigns, for which they were intended, to allow low level characters more strategy, options, survivability & new ways to die.
While many decisions within this book were inspired by historic combat, it was created with functionality and simplicity first in mind, and while avoiding unnecessary crunch.
- from the publisher's blurb
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