From publisher blurb:
This setting book describes twelve religions and organizations within the Djorde setting, providing more detail than is found within the (free) core setting book. As a flexible, system-agnostic setting, Djorde is designed to work with most fantasy-based RPG systems. It is also fully compatible with the STRONG RPG system, also published by us. Inside this 120-page book, you'll discover:
- Five international religions, including the Manicepts, who follow the new gods that recently appeared as stars in the sky; the Old Gods, who worship divine concepts that exist in the realm of thought; the Peregrines, who welcome all followers of a good or neutral religion; the Praetheists, who simultaneously follow many saints and religions; and the Sangrum, who drink the blood of saints to gain spiritual insight
- Four international organizations, including the Adventum, a society of adventurers who also handles the grading of magic items; the Lanaeum, the arbiters of teleportation magic across the world; the Sorce, the forefront of arcane magic and its research, distribution, and education; and the Sowers, who promote druidic agriculture across the continent
- Three international pantheons, including the Elder Pantheon, a collection of saints who protect Djorde above all else; the Reformer Pantheon, who focus on advancement and freedom for the world at large; and the Valiant Pantheon, who right the wrongs facing the common people
For each group, you'll find:
- A detailed description of its history
- Aspects that might appeal to characters who wish to join the group
- Rituals, deeds, jobs, or other practical aspects
- The group's greatest sins and virtues
- Famous people associated with the group
- Challenges facing members of the group
- Common phrases, greetings, farewells, or terminology
- Legendary items associated with the group