From publisher blurb:
Sol-Tau is a solar system in a faraway galaxy, inhabited by technologically-advanced races who, for several centuries, lived in peace.
That is until the Iods came.
30 years ago the Iods conquered and subdued Sol-Tau and, after having established a military dictatorship and exploited all possible resources, they are ready to rip off all the remaining energy within the solar system with a mysterious mega-machine called “the Hrax” - a device that will be thrown at the system’s twin suns, snuffing it out, to fuel their gargantuan Arcaship and allow them to set sail towards another solar system to conquer and exploit.
The time for the final solution is, unfortunately, at hand. But a secret society, guided by an obscure prophecy, is at work to save Sol-Tau. All they need is a crew of unwitting heroes to do the most important part of the job!
Guardians of Sol-Tau is a sci-fi adventure for 3-6 Seasoned characters, designed to be played in one or two sessions packed full of action!
It only requires the Savage Worlds Adventure Edition book and, optionally, the Aces High supplement to play highly cinematographic space dogfights. Don’t have Aces High? Check THIS BUNDLE we’ve made for you!
Guardians of Sol-Tau is a light-hearted space romp adventure, where unwitting heroes become involved in a desperate mission to save their solar system from destruction and possibly put an end the Iods’ tyranny forever.
The story unfolds through eight scenes with several different rules subsystems in action:
Networking
Social Conflict
Chase
Dramatic Task
Quick Encounter
Interlude
and of course Combat!
making it the perfect adventure for new players and GMs to explore or learn all the possibilities of the Savage Worlds Adventure Edition rules!