User summary:
Guillotine Protocol is a modern espionage roleplaying game set in a near-future world of eroding democracies, weaponized information, and covert resistance. Players take on the roles of operatives working for SECTION-R, a decentralized and deniable network tasked with delaying the collapse of civil society through quiet, precise disruption. The system focuses on narrative beats and emotional weight, emphasizing difficult choices, consequences, and the psychological toll of operating in morally gray spaces.
Mechanically, it uses a trait-based resolution system with opposed dice pools and evolving beat-based difficulty tied to narrative escalation. Character creation is driven by past decisions, emotional baggage, and personal motivations rather than stats or classes. The game is setting-rich but flexible, featuring dozens of global factions and modular beat charts for solo or group play. It supports low-prep, high-tension storytelling where the line between success and failure is always blurred, and the goal isn’t to win, but to buy time before everything falls apart.