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Description
In war-torn feudal Japan, the soldiers are restless. The endless battles, betrayals, and broken promises have the soldiers questioning where their loyalties lie. Meanwhile, the daimyo are strategizing, marshaling their troops, and erecting strongholds to bolster the strength of their armies, all in pursuit of honor and ultimate victory.
In Gunkimono, players take on the roles of these daimyo, plotting their military advances across the countryside. Each new squad of troops yields victory points, but you may decide to forgo these points and save up for your stronghold instead. All the while, you need to keep an eye on your opponents so that their forces do not grow too large and expand at your expense.
Year Published
2018
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment:
pos 1 ·
mix 0 ·
neu 1 ·
neg 0
Showing 1–2 of 2
Video QsrxoH6lIxs
Board Games Hitting My Table general_discussion at 9:56 sentiment: neutral
video_pk 11570 · mention_pk 34010
Overall sentiment (raw)
neutral
Pros
- unique scoring via surface areas
- potential for interesting planning and blocking
Cons
- abstract and not very thematic
- could feel repetitive after multiple plays
Thematic elements
- surface area control with pagodas and grid manipulation
- abstract feudal Japan-inspired tiling
- abstract Euro feel with thematic hints
Comparison games
- Istanbul
- Tikal
Mechanics (from transcript analysis)
- pagoda_track — advance on a scoring track and place pagodas for points
- tile_placement — place domino-like tiles to create and extend surfaces
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- a simple engine building style game
- not overly complicated and it plays in around an hour
- this is one of those games that really did bypass me really despite me loving Wolfgang Kramer games
- this game is absolutely phenomenal
- the top placement style of this as well
- tons of different ways to get points
References (from this video)
No references stored for this video.
Video aaQ0mgg3YB0
Corporate Cardboard general_discussion at 1:11:15 sentiment: positive
video_pk 666 · mention_pk 1957
Overall sentiment (raw)
positive
Pros
- clever domino system
- familiar yet fresh feel
- calm but competitive gameplay
Cons
- not for all tastes; entry may feel slow at first
Thematic elements
- domino-based area control with shrines
- feudal Japan
- deliberate, calm yet competitive
Comparison games
- Yellow and Yangtze
- Tigers & Euphrates
Mechanics (from transcript analysis)
- Area Control — control zones by tile layout and shrine placement
- domino placement — lay dominoes to create kingdoms and_score areas
- multi-level board — board grows in layers and scoring depends on placement
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's so simple to play where you are literally you've got a spread of five tiles at your disposal
- the board looks absolutely fantastic and you are trying to do lots of different things
- this is the living game where the next setup is based on how you played the prior game
- the engine-building in Deus is really tight and rewarding
- the app integration in Chronicles of Crime adds ongoing content and keeps the game fresh
- Deep Sea Adventure is charming and tense with the oxygen mechanic
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–2 of 2