From publisher blurb:
The first rule of survival in The Frontier is to never leave home without your trusty pistol, rifle or rocket launcher. And bring a grenade or two just in case.
This free sourcebook for The Frontier RPG introduces 5 new grenades.
Ackbar (exotic grenade): It’s so obviously a trap.
Comet (uncommon grenade): Who said that grenades have to explode? This device deploys a miniature rocket to break the sound barrier (and the bones of anyone it hits).
Miner (uncommon grenade): This is not the honest, hard-working sort of miner you might have in mind.
Thunder Scion (exotic grenade): Turns your enemies into living, walking batteries. And not the kind that simply charges your phone.
Wonder One (rare grenade):Quite literally a one-hit wonder.