From the Introduction
This book describes the world of Gwenthia: its geography, its peoples, its history, its politics, its gods, and its possibilities. The concept behind Gwenthia evolved at ‘The Tavern’ (http://tavern.zunder.org.uk/) as a shared world similar to Chaosium’s old Questworld project of the late 1980s. Beginning with a simple map, Tavern members quickly staked land claims and began the co-operative process of developing cultures peoples, creatures and conflicts to fill those lands and influence others. Gwenthia was rapidly born, and is still in a state of development.
Although designed with BRP in mind, Gwenthia is designed to work with any set of roleplaying rules or mechanics: ready-published, hybrid or home-grown.
The intention of this book is to draw together the basic settings of Gwenthia and present them in one place for gamers to use for their own campaigns. All material is published under the Creative Commons licence...