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Description
Haggis is a climbing game in the same family as Zheng Fen and Big Two. It borrows and recombines elements from its parent games - card combinations, bombs, scoring for cards in hand, scoring for cards collected in tricks - and it mixes in equally distributed wild cards and betting that you'll be the first to empty your hand of cards.
Year Published
2010
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment:
pos 4 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–4 of 4
Video 6dVkQe01zlQ
Wes and Yanis general_discussion at 12:04 sentiment: positive
video_pk 13212 · mention_pk 38657
Click to watch at 12:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Variety of tricks and bombs adds depth
- High interaction and chaotic fun
Cons
- Can feel chaotic or overstimulating for some players
Thematic elements
- climbing/hand-management with competitive play
- traditional Scottish cuisine motif
- chaotic, fast-paced
Comparison games
none
Mechanics (from transcript analysis)
- trick-taking / set management — Players play combinations or sequences to beat each other; bombs can be played to disrupt; the round continues until players pass out or resolve all tricks; scoring occurs as cards are won or left in hand.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- this is the smallest package just from game pieces
- fits in a shoe
- super simple, super fun
- it's a trick-taking game that has wild super powers
References (from this video)
No references stored for this video.
Video 4cFvymkdWp0
Board Gaming Ramblings game_review at 14:25 sentiment: positive
video_pk 8748 · mention_pk 25817
Click to watch at 14:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- clever shedding mechanic
- engaging tail-end decisions
Cons
- can be slower with larger groups
- rules-tiney
Thematic elements
- pushing and discarding cards strategically
- shedding game with a Scottish-hued theme
- thematic
Comparison games
- Haggis
Mechanics (from transcript analysis)
- point-based endgame — certain cards and sequences determine endgame points; strategic shedding is rewarded.
- shedding with scoring cards — players shed their hand by following lead with same counts, using special cards to alter hand and scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- this was fun I enjoyed it but I'm never going to play it again
- I absolutely enjoyed this one because of how you could try to outsmart the other team
- I love the name of this game because it is the thing that you don't you want don't want to fly too close to the Sun in this game
- it's Slay the Spire like 95% it's Slay Spire and it was fun to see the cards in real life but other than that it's a video game made into a board game
- this game is fantastic it was very good
- I bid on two and three so what I do if I place it here I also block that space
References (from this video)
No references stored for this video.
Video WtSJqNPlGcc
Adam's Wales Board Gaming top_10_list at 29:20 sentiment: positive
video_pk 2356 · mention_pk 6912
Click to watch at 29:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Solid, traditional feel with modern twists
Cons
- Rules can be intricate in longer play sessions
Thematic elements
- Climbing game with bombs and special card interactions
- Traditionally rooted climbing mechanics with modern twists
Comparison games
- Chronicle
- Potato Man
Mechanics (from transcript analysis)
- bombs and power cards — Bombs end the current trick; other cards resolve under special rules
- two-player or multi-player adaptation — Scalable player counts with similar dynamic
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- trick-taking games are the most ancient form of card games dating back to the 10th century in China
- this is a top 10 style of trick-taking games top 10 different mechanisms used in trick-taking games and specifically in modern trick-taking games
- the first half of the game players reveal a card in an attempt to win a central revealed card
- bidding is a way to add a layer of strategy and prediction to the trick-taking format
- the most famous and popular example is the four player game teach you which is played in two teams of two
References (from this video)
No references stored for this video.
Video mOsdQ7XZNiU
Adam Porter top_100_list at 12:47 sentiment: positive
video_pk 1208 · mention_pk 3505
Click to watch at 12:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- two-player brilliance
- deeper than many climbing games
- great rules and elegant design
Cons
- may be more complex for casual players
Thematic elements
- traditional deck vs bombs in a climbing duel
- climbing-themed card game
- classic, strategic
Comparison games
none
Mechanics (from transcript analysis)
- bidding / bombs — bombs are specific card combinations that beat anything; correct sequencing to outplay others
- taking pyramids of cards — you play cards to your central display and collect winning combos
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's a mind-bending chaotic game, you'll either love it or hate it
- it's garish right it's bright pink
- an absolute classic
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–4 of 4