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Hamlet: The Village Building Game

Game ID: GID0151669
Collection Status
Description

When you think of a Village builder you sometimes think of card tableaux or static hex tile grids.

Think again!

Lots of buildings, all with different shapes, all fitting together in interesting ways.

One central Hamlet that the players contribute to, with its own self-forming demand and supply economy.

Villagers walking through the Hamlet, delivering food to households and building resources to construction sites.

And one day, the Church will finally be built, and the once-little Hamlet has become a fledgling town.

Who will be the biggest benefactor when that happens?

Including solo mode by Nick Shaw & Dávid Turczi

—description from the designer

Hamlet is a medium weight competitive village builder where players are communally turning their Hamlet into a bustling little town. In this tile placing game, players construct buildings that everyone can use to create materials, refine resources, earn money and make important deliveries to construct the Hamlet’s big landmark - the Church.

The game features irregular shaped tiles that connect together without a grid to form a village that is completely different every time. The tile placement organically creates interconnecting paths that the villagers use to transport resources across the village. This leads players to construct boards where no two games will ever feel the same. Since the buildings are communal, this also creates a fluid economy, where players are always working hard to provide the village with the resources that are most needed.

The game is designed by David Chircop (Petrichor, The Pursuit of Happiness). It plays between 1 to 4 players, with a solo mode currently being developed. It will be published by award winning studio Mighty Boards (Excavation Earth, Posthuman Saga).

Year Published
2022
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment: pos 1 · mix 1 · neu 0 · neg 1
Mentions per page
Top
Showing 1–3 of 3
Video 5nvbBsqH0rQ rules teach sentiment: positive
video_pk 12986 · mention_pk 37994
Overall sentiment (raw)
positive
Pros
  • Interesting solo gameplay mechanic
  • Complex resource management
  • Multiple strategic options
Cons
none
Thematic elements
  • Village development and resource management
  • Village building
  • Solo gameplay tutorial
Comparison games
none
Mechanics (from transcript analysis)
  • Blueprint Construction — Building production buildings and landmarks
  • Donkey Chain — Moving resources using connected donkeys
  • Resource management — Collecting and using various resources like wood, stone, wheat
  • worker placement — Placing workers to perform actions in different locations
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The bot doesn't have to worry about donkeys bringing the goods across the chain like you would
  • You can always tell it's a landmark because it has the flag token on the description
References (from this video)
No references stored for this video.
Video 620t4g1oE9s game_review sentiment: negative
video_pk 11049 · mention_pk 32514
Overall sentiment (raw)
negative
Pros
  • Quick play time
  • Unique tile shapes
  • Interesting donkey movement mechanic
  • Unique building designs
Cons
  • Shallow gameplay
  • Repetitive actions
  • Cluttered board
  • Randomness of blueprint bag
  • Unbalanced solo bot
Thematic elements
  • Village building and resource management
  • Medieval European village
  • Worker placement
Comparison games
  • Sonny Boy Door
Mechanics (from transcript analysis)
  • Resource management — Collecting and trading resources to build village
  • tile placement — Placing unique shaped tiles to construct village
  • worker placement — Players use workers to collect resources and build structures
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the bot can be easily controlled when you learn how much he needs
  • it's a game that's best played with three people
References (from this video)
No references stored for this video.
Video YtvAF6tchl8 The Broken Meeple game_review at 0:22 sentiment: mixed
video_pk 3384 · mention_pk 10012
Video thumbnail
Click to watch at 0:22
Overall sentiment (raw)
mixed
Pros
  • communal map creates dynamic, varied layouts each game
  • satisfying logistics and route-planning feel
  • excellent two-player experience and approachable solo variant
  • Founders Deluxe components have strong visual appeal
Cons
  • components and artwork are visually striking but far too small on the board for easy readability
  • at 3-4 players, chaos and competition for scarce actions can slow play and hurt agency
  • solo mode requires frequent reconfiguration of priority tokens, which becomes tedious
  • endgame pacing can drag if progress slows or players are blocked
Thematic elements
  • cathedral construction, resource gathering, and local exchange
  • Medieval village development with a central cathedral on a modular, shared map
  • procedural, emergent storytelling driven by player choices and map layout
Comparison games
  • Tiny Epic Hamlet
Mechanics (from transcript analysis)
  • action_selection_priority — a color-coded priority system (red, yellow, green) determines action order and token movement
  • logistics_and_transport — resources must be moved along a routes-based network from source to market or town hall
  • modular_board — the arrangement of tiles creates a different map each game for variety and challenge
  • resource_management — players gather and manage resources (wood, flour, milk, etc.) to fund actions and market sales
  • scoring_and_end_game — points come from cathedral progress, connected features, market sales, and milestone tiles; endgame is triggered by cathedral advancement
  • tile_laying — the map grows as players place or reveal tiles with varied shapes and resources
  • worker_placement — donkey/worker tokens move to activate tiles and collect resources based on location
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's only a game regardless of whether you can see it or not
  • Tiny Epic Hamlet
  • two-page flow chart
  • founders deluxe edition
  • the map is going to start off as you know this one tile to begin with
  • it's essentially Tiny Epic Hamlet in size and scope
References (from this video)
No references stored for this video.
Transcript Navigation
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