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Hanabi

Game ID: GID0151801
Collection Status
Description

Hanabi—named for the Japanese word for "fireworks"—is a cooperative game in which players try to create the perfect fireworks show by placing the cards on the table in the right order. (In Japanese, hanabi is written as 花火; these are the ideograms flower and fire, respectively.)

The card deck consists of five different colors of cards, numbered 1–5 in each color. For each color, the players try to place a row in the correct order from 1–5. Sounds easy, right? Well, not quite, as in this game you hold your cards so that they're visible only to other players. To assist other players in playing a card, you must give them hints regarding the numbers or the colors of their cards. Players must act as a team to avoid errors and to finish the fireworks display before they run out of cards.

An extra suit of cards, rainbow colored, is also provided for advanced or variant play.

Hanabi was originally published as part of Hanabi & Ikebana.

Year Published
2010
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 12
This page: 12
Sentiment: pos 10 · mix 2 · neu 0 · neg 0
Mentions per page
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Showing 1–12 of 12
Video 9LcTlO1sDrQ Glowing Analog Quiz Show general_discussion at 13:03 sentiment: positive
video_pk 13181 · mention_pk 38573
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Overall sentiment (raw)
positive
Pros
  • Elegant cooperative puzzle
  • Promotes thoughtful communication
Cons
  • Mistakes are costly and can be frustrating
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative card game — Players give each other hints to play cards in the correct order.
  • Information sharing / teamwork — Communicate with nonverbal hints to avoid failures.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you are on pace to lead our leaderboards
  • you've got 15 out of 20 points which is huge
  • this will be the final episode so i win right
  • the reigning champion of the going analog quiz show
  • i love these descriptions these are so good
References (from this video)
No references stored for this video.
Video l8vkXb0apXc Going Analog general_discussion at 16:46 sentiment: positive
video_pk 10605 · mention_pk 31271
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Overall sentiment (raw)
positive
Pros
  • socketed tension and excitement
  • great for party settings
Cons
  • a bit unforgiving if miscommunication occurs
  • cultural accessibility may vary
Thematic elements
  • Communication and memory
  • Cooperative card game with fireworks theme
  • Cooperative, social deduction-lite
Comparison games
  • Cockroach Poker
  • The Mind
Mechanics (from transcript analysis)
  • Team-based communication — Players give each other limited signals to play correct cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you are correct the answer is b
  • it's actually a board game not an rpg
  • Hanabi you actually got that in just in time
  • new york zoo… happy birthday
  • through the ages
  • your latest game working circuits it's only 20 dollars
References (from this video)
No references stored for this video.
Video 6TpY0MyFsxU Adam Porter analysis at 11:52 sentiment: mixed
video_pk 8820 · mention_pk 26028
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Overall sentiment (raw)
mixed
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Unlock it's brilliant isn't it as an evocative title for an escape room game
  • Seven Wonders yeah I love it
  • Code Names is I'm reluctantly giving it an 8 here
References (from this video)
No references stored for this video.
Video kgcy5Z7GQGE Drive-through Review game_review at 0:14 sentiment: positive
video_pk 7781 · mention_pk 22970
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Overall sentiment (raw)
positive
Pros
  • Innovative cooperative play that relies on reading teammates' intentions
  • Strong social interaction and telepathic-feel dynamics
  • Short play time (15–30 minutes) makes it a great filler
  • High replayability and accessible entry for casual players
Cons
  • Difficult to win; luck of the deal can thwart progress
  • Clue tokens are limited; running out can stall the game
  • Potential for miscommunication or cheating-like play through social cues
Thematic elements
  • communication, deduction, memory
  • Gen Con late-night play session; tabletop with a group of friends
  • cooperative problem-solving with hidden information
Comparison games
  • Seven Wonders
  • Eminent Domain
Mechanics (from transcript analysis)
  • Card play in sequence — Cards must be played in ascending color/number order to build five fireworks stacks
  • Clue giving — Players describe colors or numbers, revealing all matching cards to that clue's recipient
  • Damage tokens and end conditions — Misdirected plays or illegal actions add damage tokens; three tokens ends the game immediately
  • Deck-based scoring — If the deck is run through, scoring is based on the top cards of each stack
  • Discard for clues — Discarding a card returns a clue token but risks wasting a valuable card; used to regain clues
  • Hidden hand information — You cannot see your own cards, but you can see others' cards and use clues to infer yours
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is easily my favorite game that I played at the con
  • we absolutely loved it
  • it's very unique experience
  • it's got that really great filler thing that just kind of fills in that sort of ... niche
  • check it out
References (from this video)
No references stored for this video.
Video SvPTznmWeOQ I'll Make top_10_list at 2:30 sentiment: positive
video_pk 4976 · mention_pk 14787
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Overall sentiment (raw)
positive
Pros
  • Nice party game for groups
  • Encourages cooperation and communication
  • Fun with strategy discussions
Cons
none
Thematic elements
  • Fireworks
Comparison games
none
Mechanics (from transcript analysis)
  • Clue giving — Give clues to teammates about cards
  • Cooperative — Players work together toward common goal
  • Hidden Information — Cards hidden from player who holds them
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The games are not just for travel they're just small and compact and there's something you can play in any time
  • When you do get a chance to travel these are the games that we recommend you take with you
  • It packs a big punch
  • It's an evil is a uvula game
  • Very treacherous
  • The trucks are so cute
  • So much fun is unreal
  • The creative minds that come up with these games just are amazing
  • We would have never met them without these games
  • One of the cool things that you know Jordan said on that podcast we would have never met them without these games
References (from this video)
No references stored for this video.
Video wKuMPOYueao analysis at 2:54 sentiment: positive
video_pk 4896 · mention_pk 14550
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Overall sentiment (raw)
positive
Pros
  • Innovative cooperative deduction
  • Encourages teamwork and communication
Cons
  • Clue system can be tense if misinterpreted
  • Requires social compatibility
Thematic elements
  • Communication and deduction
  • Cooperative fireworks presentation
  • Clue-based, hidden information
Comparison games
  • The Mind
  • Code Names
Mechanics (from transcript analysis)
  • Clue-based information sharing — Players give limited clues to help others play correctly.
  • cooperative play — Players work together to create a hand of cards without seeing their own hand.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • be more boring if the audience anticipated a particular plotline
  • the beauty of wingspan is not that it's innovative it's that it's gloriously masterfully boring
References (from this video)
No references stored for this video.
Video oUHDLAbwFC0 Three Minute Board Games top_10_list at 21:31 sentiment: positive
video_pk 3696 · mention_pk 10895
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Overall sentiment (raw)
positive
Pros
  • Cooperative and highly social
  • Pleasant tension with hidden information
Cons
  • Can be frustrating when information is misinterpreted
Thematic elements
  • cooperative communication
  • fireworks show
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative signaling — Players give information about other players' cards through limited hints while not seeing their own hands.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's like Scrabble on methampetamine
  • mindblowing just how much game is jammed into this very, very tiny Gloomhaven box
  • Scout is a phenomenal Spa box game
  • it's a great filler game
  • you can't see your own cards
References (from this video)
No references stored for this video.
Video oUHDLAbwFC0 Three Minute Board Games top_10_list at 21:31 sentiment: positive
video_pk 3696 · mention_pk 10898
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Click to watch at 21:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cooperative play
  • Encourages communication and deduction
Cons
  • Can be stressful if miscommunications occur
Thematic elements
  • cooperative communication
  • firework display
Comparison games
none
Mechanics (from transcript analysis)
  • shared information puzzle — Players collaborate under information constraints to trigger a fireworks display.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's like Scrabble on methampetamine
  • mindblowing just how much game is jammed into this very, very tiny Gloomhaven box
  • Scout is a phenomenal Spa box game
  • it's a great filler game
  • you can't see your own cards
References (from this video)
No references stored for this video.
Video i-AQd4aBC0I Foster the Meeple top_10_list at 4:41 sentiment: positive
video_pk 3257 · mention_pk 9609
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Click to watch at 4:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative cooperative mechanic
  • Accessible entry point for new players
  • Engaging deduction via clues
Cons
  • Lack of direct interaction can feel passive to some players
Thematic elements
  • cooperation and communication without full visibility
  • Cooperative fireworks display planning
  • collaborative puzzle with limited information
Comparison games
  • The Mind
Mechanics (from transcript analysis)
  • color/number clue system — Players give limited clues to guide teammates toward playable cards
  • cooperative play — Players work together to complete fireworks stacks without seeing their own hand
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hanabi is such a unique game I don't think I've ever really played anything super like it before
  • we have never been so in sync in our lives
  • it's a riot every time we play it
  • this is a true top ten they are ranked
References (from this video)
No references stored for this video.
Video TMfzPhJNIL0 Going Out Podcast analysis at 1:00:09 sentiment: positive
video_pk 1283 · mention_pk 3747
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Overall sentiment (raw)
positive
Pros
  • highly accessible co-op with elegant constraints
  • great balance of information and inference
Cons
  • players rely on good communication and proper clue interpretation
Thematic elements
  • cooperative deduction under limited information
  • A cooperative fireworks display planning game
  • teamwork with shared goals and clues
Comparison games
  • The Mind
  • Codenames Duet
Mechanics (from transcript analysis)
  • hand management / clue-giving — players give clues to teammates to help them play cards in the correct order
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's pure abstract two players
  • it's so clever
  • the rules are easy but then the more you play the better you get
  • the setup for Fantasy Realms... there is no other setup than that
  • the Marine World's expansion for Arc Nova is a nice touch
  • the dice tracking in Rumble Nation is really clever
References (from this video)
No references stored for this video.
Video zpCpiLHDgEY Chairman of the Board general_discussion at 7:31 sentiment: mixed
video_pk 1275 · mention_pk 3706
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Overall sentiment (raw)
mixed
Pros
  • Iconic and well-loved cooperative game
  • Engaging clue mechanism
Cons
  • Not everyone's forte; can be challenging for new players
Thematic elements
  • teamwork and communication
  • cooperative card game about fireworks
  • cooperative puzzle
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative clue giving — players give clues to help teammates identify cards
  • memory and sequencing — managing information with limited visibility
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the production and the visual aesthetic of the game was absolutely stunning
  • the decisions were relatively uninteresting and pretty obvious once you've groked the game
  • one and done style game so once you've done one of the missions you've experienced it can't go play it again
  • it's a gorgeous looking game
  • the money in this game, particularly in the first half was extremely tight
  • this game's out there that I enjoy more that are faster they're a bit more succinct
References (from this video)
No references stored for this video.
Video 9YghHIbly7c The Dice Girls playthrough at 0:00 sentiment: positive
video_pk 674 · mention_pk 1976
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Overall sentiment (raw)
positive
Pros
  • Engaging collaborative storytelling with multiple players
  • Creative character interactions and roleplay
  • Clear combat mechanics explanations for teaching moments
  • Entertaining dramatic narrative moments with the antagonist Ivan
  • Humorous moments (character aging 30 years, potatoes masher references)
Cons
  • Complex rule system requiring frequent clarification
  • Occasional rules confusion (opportunity attacks, advantage/disadvantage application)
Thematic elements
  • High fantasy adventure combat
  • Fantasy dungeon setting with undead antagonist
  • Collaborative narrative storytelling
Comparison games
none
Mechanics (from transcript analysis)
  • Ability Modifiers — Adding strength, dexterity, and wisdom modifiers to attack and damage rolls
  • Advantage/Disadvantage — Rolling twice and taking higher or lower result based on conditions
  • Combat Actions — Standard action, bonus action, and movement framework in turn-based combat
  • Opportunity Attacks — Combat rules for attacking creatures leaving melee range
  • Saving Throws — Wisdom saving throws against frightening effects, demonstrated with Ivan's Frightening Visage ability
  • Spell Casting — Casting spells like Vicious Mockery and Divine Favor with spell save DC mechanics
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you close your hand and around where the ring is and you can feel the ring
  • your insults are pathetic if you think you could do any better than that
  • I give you the world and you betrayed me, you killed my parents
  • there were probably 10 other Street urchins you could have just picked up but instead you had to kill my parents and take me in
  • I didn't know you killed my parents
  • your parents didn't matter they would never have given you the things that I gave you
  • Sadie and Wulfric have rushed into the room, Sadie is carrying Taru over her shoulder, he fell asleep again
References (from this video)
No references stored for this video.
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