Harry Potter: Death Eaters Rising captures the difficulties and terrors Harry Potter, Ron Weasley and Hermione Granger face during their fifth year at Hogwarts as they scramble to persuade the wizarding world of Voldemort's return.
In Harry Potter: Death Eaters Rising, each player must assemble teams of witches and wizards from the Order of the Phoenix, Dumbledore's Army, and Hogwarts to fight against the growing threat of the Dark Lord. Starting with either Harry Potter or Hermione Granger representing Dumbledore's Army, Minerva McGonagall or Albus Dumbledore from Hogwarts, or Nymphadora Tonks or Sirius Black from the Order of the Phoenix, players will be able to rally a variety of year-5 characters to their cause, such as Ginny Weasley, Luna Lovegood, Alastor Moody, Mrs. Norris, Severus Snape, and Rubeus Hagrid. The collective armies and players must then work together to stop the spread of dark influence throughout the wizarding world.
Players have to battle Dark Wizards Peter Pettigrew, Bellatrix Lestrange, Lucius Malfoy, and others who bear the dark mark for control of key wizarding world locations, including the Ministry of Magic, Diagon Alley, and Hogsmeade Village. To be successful, players must vanquish Voldemort's Death Eaters and eventually defeat You-Know-Who before they corrupt and take control the wizarding world.
- Cooperative play with dice adds tension and teamwork
- Franchise flavor through house/faction dynamics
- Second edition enhancements increase variety and replayability
- Can be complex for casual players
- IP-driven design may not appeal to all audiences
- franchise-integrated cooperative fantasy combat with house/faction dynamics
- Harry Potter universe focusing on Hogwarts-era conflicts between Order of the Phoenix and Death Eaters
- franchise-flavored, dice-driven cooperative battles with location-based encounters
- Toy Story deck-building game
Mechanics (from transcript analysis)
- cooperative gameplay — Players collaborate to defeat enemies and overcome location-based challenges.
- Dice-driven actions — Dice resolution drives many actions and outcomes, with options influenced by upgrades and abilities.
- faction/archetype roles — Players can assume house-aligned roles with unique influences on play.
- location-based challenges — Locations apply effects and risks; players manage resources to progress and mitigate penalties.
- recruitment/hero selection — Players recruit heroes to build a team, with faction-based abilities tied to houses or groups.
Video topics + discussion points
Quotes (from this video)
- it's got a lot more a co-op nature to it with with the dice
- you can recruit for heroes to your team
- there's a lot more cards that help with healing
- we love this deck building system and we do love the world and the toy story so much fun
- it's a trivia game where you roll the dice, depending on the dice you'll see if it's animation or music
- we love Toy Story