Collection Status
Your Rating
Description
In "Harvest", the goal is to harvest a lot of vegetables, but harvesting cannot be done by one person.
Keep the big vegetables for yourself and the damaged vegetables for the other person.
Begin with connecting field tile each other.
It will be harvested when 3 or more vegetables are lined up.
All completed vegetables in your field must be harvested even if it is rotten!
『ハーベスト』では、野菜をたくさん収穫することを目指しますが、収穫は一人ではできません。
大きな野菜は自分のものに、傷んだ野菜は相手のものにしてしまいましょう。
畑が並んだ状態でゲームが始まります。野菜が3個以上並ぶと収穫になります。
収穫では、自分の畑の野菜を獲得することになります。それが腐っていてもです。
Year Published
1992
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 10
This page: 10
Sentiment:
pos 8 ·
mix 1 ·
neu 0 ·
neg 1
Showing 1–10 of 10
Video hVo60DURFLw
Cardboard Herald discussion at 19:51 sentiment: mixed
video_pk 13702 · mention_pk 39999
Overall sentiment (raw)
mixed
Pros
- visually interesting
Cons
- expansion doesn't add intended vegetation element
Thematic elements
- farming
- agriculture
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- It is legitimately one of my favorite cooperative games, not just for being a game that uses a standard deck of playing cards, but it's just one of my favorite cooperative games, period.
- For a game that costs $100 is a pretty big let down
- There's an okay game here with a really interesting but unfulfilled promise out of the gimmick
- Board games facilitate a level of safe conflict
- It felt very wide without being deep
References (from this video)
No references stored for this video.
Video o_7Z4ey9qFI
Our Family Plays Games general_discussion at 23:30 sentiment: positive
video_pk 12096 · mention_pk 35408
Overall sentiment (raw)
positive
Pros
- Strong thematic feel
- Accessible farming-game vibe
Cons
- Rule complexity for newcomers
Thematic elements
- Harvest and trade of crops
- Agrarian village with markets
- Theme-forward resource management
Comparison games
- Terraforming Mars
Mechanics (from transcript analysis)
- Resource management — Balance crops and market demands
- worker placement — Place workers to harvest crops and activate actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- "Do themes matter? yes do they matter I have my book now I'm on the fence with this one"
- "Terraforming Mars could have been about the circus no but it needs the theme to work"
- "Quacks of Quedlinburg... you need all of that to really get into that Medieval theme"
References (from this video)
No references stored for this video.
Video YfMjZ_FZJw4
OSPG Family top_10_list at 13:06 sentiment: positive
video_pk 11879 · mention_pk 34799
Overall sentiment (raw)
positive
Pros
- Thematic and approachable
- Good blend of farming and worker actions
Cons
- AP can creep in when optimizing sequences
- Some players may want more depth
Thematic elements
- Agrarian life and community growth
- A farming village with crops, animals, and resources
- Accessible worker-placement with thematic farming
Comparison games
none
Mechanics (from transcript analysis)
- worker placement — Assign workers to farming actions to gather resources.
- Worker-as-resource (income) — Workers contribute to income flow and action economy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- you become that family yes you become that person who's making sure this town develops
- our top 10 worker placement games are what we're sharing
- it's a heavyweight it has a large table press but it's a beautiful game
- you can throw yourself into the theme yes you can
- you gotta feed them
- I love the dice
References (from this video)
No references stored for this video.
Video dqSX9BZswaE
Foster the Meeple top_10_list at 12:47 sentiment: positive
video_pk 9531 · mention_pk 28203
Overall sentiment (raw)
positive
Pros
- engaging theme
- beautiful production
Cons
- could be heavy for casual players
Thematic elements
- agriculture and resource management
- Seasonal farming and harvest cycles
- light, approachable
Comparison games
- Vampire Village
Mechanics (from transcript analysis)
- Resource management — balance production and demand
- set collection — gather crops for scoring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- we are planning on playing this at BGG con we're actually there right now
- Cafe Barz fell too far down on the light spectrum
- I still really enjoy a Gess of Robin Hood
- we really liked it it was super fun
- freaking love Harvest so good
References (from this video)
No references stored for this video.
Video uhCGfd5sRpo
Foster The Meatball analysis at 3:28 sentiment: positive
video_pk 9383 · mention_pk 27641
Overall sentiment (raw)
positive
Pros
- Warm, seasonal flavor
- Accessible resource planning
Cons
- Potential repetitiveness across seasons
- Luck can influence early ramps
Thematic elements
- agriculture, seasonal cycles, production
- A farm-to-table, harvest-season vibe with rural charm
- country-farm storytelling with a practical, hands-on feel
Comparison games
none
Mechanics (from transcript analysis)
- resource management / worker placement — players optimize crop production and resource allocation to maximize yield
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Flamecraft as a human just let me describe them and you'll know what I mean
- Fage now Mage is that fancy foodie friend who brings a curated cheeseboard to literally every Gathering
- I nailed it
References (from this video)
No references stored for this video.
Video BKwC9OVHEKM
Unknown game_review at 12:28 sentiment: negative
video_pk 7135 · mention_pk 21132
Overall sentiment (raw)
negative
Pros
none
Cons
- Bland gameplay
- Repetitive actions
- Restrictive player powers
- Lack of originality
Thematic elements
- Agricultural Worker Placement
- Farming
Comparison games
none
Mechanics (from transcript analysis)
- Resource management — Gathering and managing farm resources
- worker placement — Placing workers to take actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I feel with content creators these days everything is just so overly positive
- our goal with this channel has always been to treat you the viewer as if you were a friend
References (from this video)
No references stored for this video.
Video bdkopUA1kp8
Cardboard Herald general_discussion at 1:35 sentiment: positive
video_pk 6648 · mention_pk 19764
Overall sentiment (raw)
positive
Pros
- pleasant, accessible theme
- easy to teach and approachable
Cons
none
Thematic elements
- growth, harvest, and seasonal management
- agricultural farming/life cycle
- lighter thematic vibe with approachable mechanics
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- board games are already a luxury product
- prices go up ... we’re looking at the long-term possibility of tariffs
- voting with our wallets ... supporting local gaming stores
- fewer better games ... fewer but more focused hits
References (from this video)
No references stored for this video.
Video I-FQXCfbrtY
Cardboard Herald game_industry_discussion at 0:26 sentiment: positive
video_pk 6495 · mention_pk 19237
Overall sentiment (raw)
positive
Pros
- Clever asymmetric design
- Balanced characters
- Efficient gameplay puzzle
Cons
none
Thematic elements
- Agricultural worker placement
- Farm
Comparison games
none
Mechanics (from transcript analysis)
- asymmetric characters — Each player has unique abilities and income
- worker placement — Players place workers to take actions on a farm board
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- You can be really really a talented, smart, clever designer and be bad at making things that are fun.
- The fun is the game.
References (from this video)
No references stored for this video.
Video 26yVZLbUeyE
Unknown Channel general_discussion at 48:07 sentiment: positive
video_pk 5468 · mention_pk 16299
Overall sentiment (raw)
positive
Pros
- Engaging farming theme with depth
- Strong thematic world-building
Cons
- Can be heavy for casual players
Thematic elements
- Agriculture and resource management
- Farm/harvest season in a strategic, resourceful world
- Thematic, with strategic depth
Comparison games
- Rock Art 1977
- Thinka
- Sky Team
Mechanics (from transcript analysis)
- engine-building — Players optimize actions to generate resources and progress.
- tile/resource management — Harvested resources are managed and converted into actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Enough is enough
- Go for the gold
- Try before you buy
- There is a game for everybody
- If you have a particular like go for it
References (from this video)
No references stored for this video.
Video eQPCAvEnPog
Foster the Meeple general_discussion at 0:00 sentiment: positive
video_pk 354 · mention_pk 1037
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's been a Bonkers year in general
- we are going to do kind of like a bit of a bigger wrap up
- Jamie is an incredibly talented human being in multiple facets
- we've found a studio space
- I'm tired we're just so tired I'm tired all the time
- please say hi
- we might miss a video or two because of travel
- this is the best outcome I think long term
- we're transitioning a little bit into this becoming you know a bigger part of Jam's professional career
- Jamie will stress her mental and physical health out to put a video out
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–10 of 10