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33 slits in the board carry carrots, one slit is empty. In his move a player pulls out a carrot - if it is good and without worm the player puts in into his rabbit den. A bad carrot with worm goes back into the field in any place chosen by the player. The first player to collect 5 good carrots wins the game. In a variant the board can be turned 90 degrees after each move.
Year Published
2005
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