From publisher blurb:
Though the world of horror fantasy certainly has ghosts and other ephemeral horrors, they are not the same as the supernatural activity that can encompass a “haunt.” A haunt is a ghostly resonance that can affect a creature that triggers it. Such haunts are very likely to occur in places of death and psychic distress, such as torture chambers, mass graveyards, and battlefields. The nature of each haunt is unique and can cause a milieu of terrible effects, from a scare all the way to death. There are many reasons why a haunt comes into existence. Most of these reasons, sadly, involve tragedy, pain, suffering, and horror. Deep, overwhelming emotions are most likely to create a haunt, especially when accompanied by death and tragedy.
This sourcebook contains:
Formation and Creating a Haunt
Haunt Damage Severity by Level, Haunt Initiative and Detecting A Haunt
Describing A Haunt and Subduing and Defeating A Haunt
Four ways to modifying a Haunt (Elusive Haunt, Latent Haunt, Tenacious Haunt and Unyielding Haunt) and Using Haunts in Adventures
Over 45 All New Haunts including Arcane Rift, Creeping Ectoplasm, Devil’s Anvil, Memory of the Late Mistress, Spectral Screams and Unsolved Murder
Two New Spells: Haunting Mists and Speak with Haunt
Magic item: Haunt Siphon